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The challenges in this resource invite pupils to explore innovations within flight technology. Explore the role of AI and machine learning and communication in aviation, investigate the forces of flight, experiment with material science and dig into the changes happening that are making flight technology more...

In this Future of Flight challenge pupils explore the questions: 'Can machines think?', 'What is intelligence?' and 'What do we mean by artificial intelligence?' They explore where AI is used, spot patterns, continuing patterns and sequences. Students...

In this Future of Flight challenge pupils create a system to send messages using LED signals through fibre optics, look at binary numbers as a form of communication, create a sorting machine that can order numbers and communicate in teams to build shapes and puzzles....

In this Future of Flight challenge pupils investigate Newton’s Third Law by designing, building and racing balloon carts. They also explore what a jet engine is, and how it works, using an explanation of a jet engine to order the parts. They then build their own 3D Trent...

In this Future of Flight challenge pupils design a virtual cockpit and learn to think like a pilot, working systematically to move people and medical supplies. They will also create programs to test reaction times, stress levels and check temperature then put together a...

Generation Logistics is an initiative from the Chartered Institute of Logistics and Transportation to demonstrate to students and teachers the relevance of the logistics industry to their lives and the wide variety of career opportunities available.

The resources contained within this collection apply real-...

This collection of computing resources have been designed to show how computing and technology is used in the real-world context of logistics and transportation.

Further education resources that link the world of logistics to suitable lessons and subjects in school can be found on the...

Charlie Taylor’s Behaviour Checklists, Getting the Simple Things Right, look at the simple things that should be put in place to create good behaviour for learning. It includes the two lists 'key principles for headteachers to help improve school behaviour' and 'behaviour checklist for teachers'.

This edition of the Computing at School newsletter contains articles covering:

*Computing curriculum change

*Programming pedagogy

*Database Detectives, a Digital School House resource

*Unplugged computing

*Scratch in the primary classroom

*Real robotics – outreach from...

Global project ideas provide an excellent starting point for pupils wanting to do a project based on Global issues, whether as part of the CREST Awards Scheme;  as an extended project for their Duke of Edinburgh Award or A level, or as part of the Children’s University Passport.

Each of the five Global...

In this activity, learners will self-assess and plan how to extend their current knowledge of programmable systems.

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This fully working Python project demonstrates a method of creating a gradient fill, to add depth to flat looking rectangles. It also shows how to use transparency effects to change the shape of gradient filled surfaces, how to plot points of a circle, and some examples of why you would want to do so. The activity...

The Grand Challenges was a successful programme that ran from 2018 to 2023. This programme aimed to help young people develop the skills needed to bridge the gap between...

​The Grand Challenges was a successful programme that ran from 2018 to 2023. This programme aimed to help young people develop the skills needed to bridge the gap between learning and career choices.

The UK population is ageing. This resource collection explores how technology...

This collection of careers-related posters can be used to showcase some of the challenges that Government, universities and employers are working together to try and solve.

These posters cover four challenges:

  • Artificial intelligence - Saving lives by using AI to diagnose chronic diseases....

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