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This resource provides a set of videos and a practical investigation aimed at supporting working scientifically in the classroom and relating science to real world experiences. In the first video Professor Brian Cox joins a teacher in a classroom to demonstrate the setting up and carrying out of the experiment. In...

MagPi is the official Raspberry Pi magazine. Articles range from beginner guides through to advanced programming and physical computing projects. Many of the articles are of use to teachers using Raspberry Pi computers - these have been selected and are contained within this collection.

In this activity students make their own zoetrope, which creates the illusion of a moving pictures by rapidly spinning individual static pictures. A movie is traditionally made from 24 frames of individual images played per second to create the moving picture.  Originally a vintage toy from the 1830s, a zoetrope (...

Make supports students to invent and explore multiple possibilities, testing them openly and often, and learning quickly before making well-informed decisions about the right ideas to develop.

This stage involves:  

  • Brainstorming multiple ideas
  • Filtering and selecting ideas
  • ...

In this activity from the IET, pupils create a Christmas paper lantern in the shape of a star to hold an LED battery. Pupils can either use the net/template provided or develop their ...

This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways.  This resource involves designing and making a programmable electronic system to control a flood barrier.

Because of climate...

In this activity from the IET, pupils learn about conductors and insulators of electricity, ionic and covalent bonds, as well as closed circuits, whilst creating their own playdough electrical circuits.  The resource also includes a wordsearch to reinforce vocabulary and support assessment of understanding.

This activity makes use of the theme of World War 2 to explore how FM radio was used by the Allied forces during the war.

Learners will assemble a circuit that acts as an FM radio receiver and then test their circuit to see how well it works.

This is a challenging activity that involves assembling a...

This is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology and engineering. This resource focuses on making and testing a moisture sensor that referees can use to check the playability of the pitch...

In this resource from the IET, pupils learn about materials, density and waterproofing, whilst creating their own Christmas snow globes from empty jam jars and biodegradable glitter. The resources provided include full lesson guidance and a...

In this activity, students are asked to design an infra-red ‘tag’ game which incorporates emitter and detector circuits. The detector needs to be attachable to clothing and indicate when you have been ‘tagged’ by another player. The development of their ideas should...

Sustainable design is fast becoming a matter of global...

This resource provides ten hours of independent project work in which students design and make a kinetoscope -  a strip of paper containing drawings on the inside of a drum- like cylinder, which spins to create a moving image.  Students will need to consider:

• What the drum will be made from, and how big it...

Written by the IET, this resource allows students to explore the theme of Diwali, whilst applying a range of skills. A diya is an oil lamp that represents the triumph of light over dark, and good over evil. Diyas are traditionally made from clay or mud, with a cotton wick dipped in ghee to celebrate Diwali, the...

This Makerbot educations guidebook supports the users of 3D printers to understand the basics on how 3D printers work and how to use them, including a crash course on 3D design. It provides nine, 3D printing lesson plans to integrate the technology into the classroom, bringing STEM and project based learning to a...

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