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This activity requires students to generate patterns created by the subtraction of integers. Students are asked to record their findings and to explore whether they are able to work backwards.

The resource includes a hand out and a blank grid which can be duplicated for student use. The teachers' notes...

This activity is produced by the Maths Magic project. Different Picture – Same Story provides examples and ideas for interpreting statistical diagrams and asks the question ‘Why do we need lots of different ways to communicate the same information?’.

The teaching plan uses the resources from the Standards...

This SATIS Revisited resource is a structured group discussion activity, which looks at the use and abuse of drugs to enhance sporting performance.

The unit provides a rationale for teaching about ethical issues in science for students age 14–16. The aim is to introduce the idea that the discussion of...

In these short videos, Michael de Podesta explains how a laser can be used to show the diffraction and interference of light. Using a laser pen in the classroom, the wave nature of light is demonstrated as a thin wire is used to generate an easily-seen interference pattern.

Two versions of the video are...

The Cre8ate maths project has provided a set of materials to support the teaching of mathematics in the context of digital design. The resources include Designing Logos, Maths in Art, Programming and Working with Photos, which will involve students in a variety of activities, allowing them to apply their...

These resources, written in 2011 and provided by the Joint Mathematical Council (JMC), discuss the role that digital technologies might and should have in mathematics education. Consideration is given to the types of experiences students encounter and how best to develop the curriculum to engage students in using...

This set of three mini-interactive online games from Siemens explore a variety of digital industries:

  • Cybersecurity
  • Internet of Things
  • Digital Twins

...

This collection of case studies show how a wide cross section of educational professionals use and find inspiration from STEM Learning's digital resources.

These interactive notes build on the ideas covered in edition 29 of Catalyst. 

Catalyst is a science magazine for students aged 14-19 years. Find out more about Catalyst magazine: www.stem.org.uk/catalyst

These interactive notes build on the ideas covered in edition 30 of Catalyst. 

Catalyst is a science magazine for students aged 14-19 years. Find out more about Catalyst magazine: www.stem.org.uk/catalyst

This resource from Jonny Griffiths contains a range of puzzles designed for 14 to 17 year old maths students. In each puzzle, the digits one to six have been rubbed out and replaced with six squares labelled a to f. The task is to put the digits back in again correctly to make each statement true...

Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...

This resource contains eight instant maths ideas designed to provide the opportunity for students to explore conversion graphs, compare imperial and metric units, estimate everyday measurements and explore the nature of different dimensions. The student resource sheet requires students to convert between different...

Mendeleev's invention of the periodic table of the elements showed how to predict and create further elements, something which scientists are still doing today.

This article is from Catalyst: Secondary Science Review 2016, Volume 26, Issue 4.

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