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This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:
*Pedagogy of computing in primary schools
*National curriculum programme of study
*Game design in the primary classroom
*Primary – secondary transition...
The Action Against Stunting (AAS) p...
This document from the Department of Education looks at how the headteacher and teachers at two different secondary schools work together to promote good behaviour. The resource explores strategies including the 'head's breakfast', listening staff, the 'ladder' of detentions, visibility of senior staff and the...
The Royal Society is a an independent scientific academy in the UK, dedicated to promoting excellence in science.
This collection of resources from the Royal Society contains a variety of activity types and themes, such as why a career in science is for me, inspiring scientists and climate change, and the...
The Science of Social Interaction document is a one-page summary of some recent Economic and Social Research Council (ESRC) research into the area of human interaction. As our society becomes ever more interconnected, with each person experiencing hundreds of social encounters every day, the way we communicate is...
This Problem Solving with Industry module was devised by the Centre for Science Education in collaboration with Willis Carroon North Limited and South Yorkshire Police. In this module the problem is to choose the most appropriate electronically-controlled security...
From the Teacher Training Agency, this publication relates to the New Opportunities Fund (NOF) training available during the late 1990's and early 2000's. The publication is designed to help teachers consider their training needs and match them to the opportunities available through the NOF ICT training programme...
These guides contain instructions on how to build a 3D CAD model of the Webb Space Telescope using Fusion 360. The Webb Space Telescope is a space telescope that will be...
Four simple student booklets from the Nuffield Foundation to teach the basics of designing. *Booklet one: Deciding what to design and make *Booklet two: Developing and communicating design ideas *Booklet three: Planning and making *Booklet four: Evaluating
This resource uses the mobile phone as an example for how technology can develop over time. Using a card sort activity and classroom presentation, it describes the reasons why technology develops (i.e. technology push, market pull) and provides students with an activity where they create a timeline for mobile phone...
This resource looks briefly at the moral implications of design and the design of products. It touches on the impact that products (such as mobile phones) have had on society and asks students to explore issues around sustainable manufacture.
This paper, published in 2015, examines how students' interest and enjoyment of learning STEM subjects is often equated with their interest in STEM careers. Yet research shows that engagement with school science and motivation for a science career are not the same as students may simultaneously report positive...
This lesson plan and classroom presentation explores some of the skills and knowledge needed to work in the field of biomechanical engineering. Combining knowledge from Biology, Design and Technology and Engineering, it asks students to investigate the design and development of a prosthetic arm.
The...
Produced by the Technology Enhancement Programme (TEP), these images are useful for adding to documents and presentations, or for use with an interactive whiteboard. Mainly simple line drawings, they can be cut and pasted into documents and image processing applications. The images in this resource are related to...
This edition of the Computing at School newsletter contains articles covering:
*Computing in the national curriculum
*Computational thinking in the classroom
...