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Creative digital media projectsCP414

As part of a rich computing curriculum offering, digital media development is a creative and highly relevant area of interest to students of all abilities.This CPD supports teachers to develop a range of pedagogical skills, helping them to confidently lead students through inspiring digital projects suitable for KS3...

Data structures in A Level computer scienceCP512

Almost all programs process data in some form, data therefore needs to be stored in ways that mean it can be easily manipulated by program code. During this CPD you’ll learn how various data structures are used to organise and store data. You’ll learn about static and dynamic data structures; stacks...

Databases for A-level Computer ScienceCP507

Learn about a new topic from GCSE, the world of databases. We will discuss the key terminology you need to learn to teach the students in your classes. You will learn the skill of normalising a database right from 1st normal form to 3rd normal form which, is a topic many students find a challenge. As well as...

Data-driven IT projects in secondary computingCP485

Data-rich projects using spreadsheets and database are an integral part of KS3 computing, and technical qualifications at 14+. Developing the skills for student success, over the whole secondary age range, is the focus for this CPD. Teachers will gain confidence to set challenging briefs requiring well-planned and...

Enriching secondary computing with STEM Ambassadors in your region - short courseCP446

This short introductory course demonstrates the value that STEM Ambassadors can add to the computing curriculum and the extra-curricular offer. Bringing these industry volunteers into the classroom can help make computing more relevant to young people, allowing them to consider computing as a future study and career...

Foundations for effective computing in key stage 1CP410

Dive deeper into structuring effective computing lessons for key stage one, ensuring you build on what pupils have learned in EYFS. Delve into the computing exposure pupils may have encountered already, building on their existing skills to ensure strong early computing foundations. Explore opportunities to support...

Functional programming crash course (AQA)CP508

Learn about a new topic from GCSE, the world of functional programming. You will learn about the paradigm that is very different from other programming paradigms.  This course covers part of the A Level AQA specification and isn’t a required element for OCR teachers. However, you may wish to upskill your...

Fundamentals of computer networks - remoteCP422

Computer networks exist all around us. During the course, you will demystify the hardware and network topologies used for data transfer between computers and help you make topic learning relevant and engaging to students.Learn how computers of all shapes and sizes are connected physically, or wirelessly, and how this...

Introduction to Isaac Computer Science - short courseCP552

Isaac Computer Science is an exciting, free learning platform, aimed at supporting students with the subject knowledge required for GCSE and A Level. During this short course, you’ll learn about the features available on the Isaac Computer Science platform, including how to:create a group (if you have your...

Introduction to the A level NEA projectCP509

This course equips new A-Level Computer Science teachers with the necessary skills to guide students through the NEA project, focusing on analysis, design, testing, and evaluation.

Maths in computer science - remoteCP434

Mathematics is firmly embedded at the core of computer science, from processing data using binary to the development of algorithms. The teaching of computing can be more effective when it builds on students’ existing mathematical knowledge and approaches. This provides a more joined-up learning journey.During...

Object oriented programming (OOP) in A Level computer scienceCP516

Object-oriented programming (OOP) is an approach to systems development that focuses on objects and the way that they interact. The OOP method of programming (or paradigm) is different to the procedural paradigm, which many programmers start with on their learning journey.During this course you will learn about...

Pathfinding algorithms in A Level computer scienceCP514

Pathfinding algorithms are used to find solutions to a given problem, using the shortest path between a set of points. These problems are commonplace, from satellite navigation systems to internet packet routing. During this course you’ll learn how the Dijkstra’s and A* search algorithms function.You...

Physical computing kits - KS1 BeeBotsCP256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

Representing algorithms using flowcharts and pseudocode - remoteCP420

An understanding of algorithms is vital for success in computer science. Students need to know how algorithms are designed to solve a problem, and how these designs are represented to other humans.Improve your knowledge of algorithms to the level appropriate for up to GCSE teaching. Become confident in using the key...

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