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This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the Moon. They will consider the challenges associated with playing football on the Moon and the duties of an assistant referee. Students will produce a labelled sketch of their idea to meet a set of...

In this activity pupils will use of the theme of new and future technologies to design a futuristic backpack. They will discuss the purpose of backpacks and why they are used. They will then produce a labelled sketch of their design idea to meet the given design brief and criteria. Pupils can self or peer-assess...

In these activities, learners will look at the requirements for a good home security system and develop their own programmable alarm system.

 

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

Students will design a jet pack that can be worn by either the players or referee during a football game on the Moon. They will consider how a jet pack works and the different parts of a jet pack. They will then sketch an idea for a wearable jet pack with consideration for how it will fit, the weight of the jet...

This resource from the IET is one of a series of resources designed to allow learners to use the theme of the men’s football World Cup to develop their knowledge and skills in design and technology. The resource focuses on designing a kit for a national team that will be playing in the Qatar 2022 men’s football...

This activity, from the Institution of Engineering and Technology (IET), requires students to design a magnetic tool holder for a robot surgeon.

It is intended that students will:
• Appreciate the potential of...

This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources

This unit explores how robot submarines are used to explore the oceans and how they use...

In this challenge, students are asked to consider the impact of people suffering from heart conditions, both to the individual and to wider society. They then generate ideas for using programmable systems to improve people’s health, and to monitor themselves. A video introduces the idea of a heart rate monitor, and...

Designed for key stage one pupils, let their imaginations run wild as your class or child designs and creates a place setting for a street party, birthday, charity event or any other celebration. This simple activity allows space for teaching about place settings, left handed eating and basic measurement skills,...

In these activities, learners will create a prototype score counter and integrate the micro:bit programmable system.

 

Using the micro:bit, learners will create a prototype score counter. Learners must ensure the product is accurate, well...

Written by the IET, this resource celebrates Diwali, the festival of lights, by making rangolis/kolams. These are bright and colourful designs that are usually made on the floor, or on a board which can be moved to where they are displayed. They are placed to welcome the Hindu Goddess Lakshmi - the Goddess of...

In this activity pupils will design a robot that can mark the pitch lines for a game of football on the Moon. They will produce a labelled sketch of their idea before writing a microcontroller program using the Crumble system.

This activity could be used to teach about designing electronic products and...

In this project, students will develop an automatic ‘ball boy’ for tennis or cricket practice. They could also decide to make the robot for something entirely different - the scope is endless, and it’s up to them what you do! 

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