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Showing 14244 results
One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a framed clay mosaic which can be displayed at school before being taken home to be displayed there.
The purpose of this activity is to learn the skills necessary to design and make a mosaic from...
One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a 3-dimensional prototype model of a commercial vehicle.
It must be suitable for use as a storage and transport vehicle for a particular load such as milk bottles, letters and parcels, sheets of...
Produced by the Nuffield Foundation, these materials describe activities that challenge children to produce a design for a vehicle. It must be suitable for use as a storage and transport vehicle for some of the equipment used in a fairground. The vehicle should be eye catching, so that it attracts attention from...
Computers and young children, written in 1970 for the Nuffield Mathematics Project, took the stance that the computer was 'the most important scientific advancement' at the time; and that the explosively expanding effect of computers on so many aspects of our lives made it important that all members of our...
Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...
Produced by the Technology Enhancement Programme (TEP), these images are useful for adding to documents, presentations or for use with an interactive whiteboard. Mainly simple line drawings, they can be cut and pasted into documents and image processing applications. The images in this resource are related to the...
Written by Mark Dorling and Matthew Walker for Computing at School, this document maps the computer science, information technology and digital literacy strands of the National Curriculum Computing Programme of Study.
Each of the progression pathway statements is underpinned by one or more learning outcomes...
This edition of the Computing a School (CAS) newsletter includes articles covering:
*Pedagogy of computational thinking and programming
*Modelling and simulation with StarLogoTNG
*Scratch and RoboMind
*Text-based programming with Small Basic
*Route finding with graphs at A-Level...
This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that...
Ten activities for the end of term to use in class with children to have fun whilst developing computing knowledge and skills. All activities are free to use, you will just need to sign in to access them.
This edition of the Computing at School newsletter contains articles on:
*Using Scratch4Arduino in primary schools to make musical instruments
*Learning algorithms with folk dancing and fairy tales
*Kodu programming
*Developing computing schemes of work
*Functional programming...
This document, produced by Computing at School, is to support the teaching and learning of computing in primary school. The introduction explains the context of the document with computing being included in the 2014 national curriculum in England.
...This document, produced by Computing at School, is to support the teaching and learning of computing in secondary school. The introduction explains the context of the document with computing being included in the 2014 national curriculum in England and highlights the three main strands of computing: computer...
This resource contains ten posters which explain key words in the primary computing curriculum. ‘Al-the-gorilla’ explains what each key word means in a fun and informative way. The key words described are algorithm, debug, input, output, process, program, repetition, selection and sequence. The resource has been...
Computing concepts do not always have to be taught with a computer, and this booklet offers a variety of ‘unplugged’ activities, designed to be completed without a digital device.
It consists of seven activities, including;
- Networks in the local area, including CCTV, Wi-fi and 4G/5G
- ...