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The Nuffield Foundation provides this resource which shows students how, given a set of measurements along an irregular coastline, it is possible to approximate the area of land which is lost to coastal erosion over a period of time. Coastal erosion A - this activity uses the context of coastal erosion to introduce...

This resource is a full investigation with additional activities using a variety of multi-sensory approaches where students are experimenting to make the best protective sea wall.

These are activities on the theme of...

This resource from HMSO is the Report of the Committee of Inquiry into the Teaching of Mathematics in Schools under the Chairmanship of Dr W. H. Cockcroft.

The foreword states "Few subjects in the school curriculum...

This activity comes as a presentation, aimed at using a strange - shaped seed to probe the children's thinking, reasoning and scientific talk skills. Asking questions such as: ‘What is it?’, ‘Where does it come from?’ and ‘What are its characteristics?’ it provides an opportunity to get the children thinking and...

This set of six activities introduces pupils to the history of computing and in particular, how computers were used as code-cracking devices in World War II. Through these activities pupils will have the opportunity to learn about Alan Turing and become code-crackers before finally creating their own movie about...

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics on code breaking and security using the Cold War and espionage as a hook. Students make their own code wheel based on the Caesar cipher and explore the maths behind codebreaking...

This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...

This activity aimed at primary level contains a series of five simple grids to help children reinforce their understanding of co-ordinates. Each sheet contains a simple co-ordinate grid filled with letters and provides sets of coordinates which children then look up to find encoded words. Each grid contains a...

This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...

This resource from the IET Faraday programme, supported by MEI and Tomorrow's Engineers, provides students with the opportunity to explore geometric constructions through the concept of machine programming. The resource explores how computer controlled machinery could construct shapes,...

 

Two worked example coding challenges that are useful for teachers as a teaching aid. These can be used to illustrate the relationship between a flow chart, pseudo-code and program code.

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