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Showing 1436 results
This set of resources provided by Future Morph has been produced to help teachers use the world of work as a context for their teaching. They aim to engage students in STEM subjects and show them how the knowledge of those subjects relate to everyday life. This resource comprises of:
Resources...
This lesson activity introduces children to HTML. They learn that webpages are constructed using HTML and investigate the code used to create an example website. They then use the free 'web remix' software, Mozilla X-Ray Goggles, to change aspects of the page. An extension activity encourages remixing of popular...
This resource is an interactive activity which aims to provide an introduction to the lowland heathland habitat. The five topics relating to lowland heathlands covered by the resources include: • The biotic components of lowland heathlands, focusing on plants • The biotic components of lowland heathlands, focusing...
In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...
This one-hour lesson examines the design of IoT algorithms, considering how individual devices execute algorithms as code, allowing them to work together. The key aims are to develop computational thinking while raising awareness of the potential for future careers and enterprise.
The lesson starts with the...
In this activity students evaluate the advantages and disadvantages of using biological control to halt the invasion of common ragweed, Ambrosia artemisiifolia. This is an invasive plant which is spreading across Europe. Because of illness caused by its allergenic pollen and competition with crops, it costs...
This resource from Arkive allows students to investigate the impacts that invasive species have on the environment, the effects that they have on native species and habitats, and the characteristics that make certain species good invaders. The activity looks at the different ways in which invasive species can...
Carom Maths provides this resource for teachers and students of A Level mathematics.
This presentation begins with a reminder of some transformations of the plane before introducing the less well known transformation of Inversion. Students are able to experiment with an Autograph file to explore this concept...
This STEM activity teaches learners about the reflection of light in a mirror, by giving pupils the opportunity to use reverse writing to see how words change when reflected in a mirror and then make notes on this. This activity could be used as a starter or main activity to introduce concepts of light and build on...
This IET DIY Faraday Challenge asks students to design and prototype a product or process involved in creating the James Webb Space Telescope. Your design must include an electric circuit and should be designed as a working prototype.
This is one of a series of resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, exploring the theme of waterways.
In this activity pupils will learn what is meant by density and will conduct an experiment to find out if modelling clay...
This activity, from the Institution of Engineering and Technology (IET), focuses on understanding the steps and the decision-making process in the design and build of products.
The resource is designed to allow...
Investigating simple linkages using card models.
A mechanism is a device that changes movement in some way. Linkages are a type of mechanism. There are different types of linkage, each of which change movement in different ways.
This could be used in Key Stage 2 as a stand-alone activity or as an...
This innovative activity uses the context of the distribution of dwarf willow to carry out virtual quadrat and transect sampling techniques.
Initially pupils are asked to discuss the unique characteristics of trees and then debate whether dwarf willow is a tree.
To carry out the field work, pupils can...
This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...