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Showing 1434 results
This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...
This problem solving lesson is designed to assess how well students understand strength of correlation.
The problem looks at some scatter diagrams related to a cinema. The owner is looking to see if there is a correlation between:
- Temperature and ice creams sold
- Length of movie and...
This Core Maths activity investigates diamond smuggling.
The presentation gives details of how diamonds were smuggled out of Namibia in cans of pilchards. Students need to use the information given to calculate an estimate of the value of the smuggled diamonds. They need to use estimation and the formula for...
This interactive resource, produced by the University of Leicester, is designed to enable students to explore the differential function of a polynomial and conclude by forming a generalisation.
An instruction page explains to students that they should draw a polynomial. Then by sliding the slider the...
This SATIS Revisited resource is a structured group discussion activity, which looks at the use and abuse of drugs to enhance sporting performance.
The unit provides a rationale for teaching about ethical issues in science for students age 14–16. The aim is to introduce the idea that the discussion of...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....
Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...
This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...
In this resource pupils will learn about geological time, different geological periods and how old the earth is. They will also learn about dinosaurs, their various characteristics, and how they are both similar to, and different from, reptiles we see today. They will discover there are three main different types...
In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...
In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...
This lesson develops the concept of Pythagoras’ theorem. In particular students will:
- Use the area of right triangles to deduce the areas of other shapes
- Use dissection methods for finding areas
- Organise an investigation to systematically collect data
- Deduce a generalizable...
This is a problem solving lesson, designed to help you assess how well students are able to:
- Select appropriate mathematics to solve a problem
- Compare and evaluate different methods for solving a problem and make generalizations about the appropriateness of different approaches
- ...
This exercise is designed to ensure that students know how to find the expected value, E(X), and the variance, Var(X) for a discrete random variable, and that the probabilities in a probability distribution always add to one. Students are given a selection of numbers and are challenged to establish those...