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This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.

The...

The problem starts with choosing three distinct, non-zero integers between -5 and 5 that do not sum to zero. These are then used in a six factorisations that make use of...

This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.

The ‘brain in a bag’ kits used in the...

In this module students will study barnacle morphology, life histories and life styles as Darwin did. He based his classification and search for a common ancestor upon his studies. Recent work using genetic and molecular evidence and scanning electron microscopy shows how some of the key difficulties in drawing the...

In this set of six lessons, students are briefed to design, make and evaluate a food product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the food technology strand of the design and technology curriculum.

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In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

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This resource, aimed at children aged 7 to 11, contains five design and technology projects that focus on bicycles. Providing many cross curricular links and opportunities to develop thinking skills, children are asked to: consider the needs of the rider, carry out research, communicate ideas, solve problems, work...

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

  • ...

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

  • ...

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

  • ...

The Youth Grand Challenges is a new STEM competition that aims to inspire students aged 11-to-19.  This resource provides a selection of ideas for research or practical projects on the subect of the spread of disease.

Curriculum links include pathogens, bacteria, epidemics, pandemics, malaria, water borne...

Groups of students from Townley Grammar School for Girls took part in RHS Wisley’s Budding Gardeners' Wonderland’ Competition 2015, with the assistance of two STEM Ambassadors – an RHS landscape designer and a landscape architect. The brief was similar to an enterprise project – to create a competition standard 1mx...

This Core Maths resource contains teachers' notes, lesson plan and student handouts that explore budgeting and foreign exchange. The two topics can be combined into one large project or taught as two discrete tasks. 

There is a Powerpoint presentation of the tasks for classroom use, including possible...

Carom Maths provides this resource for teachers and students of A Level mathematics. This presentation introduces an explanation and a simulation of Buffon's Needles experiment, that yields an approximation for π, before developing the experiment further by asking what would happen if the shape of the needles were...

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

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