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This resource contains the fourth session of the Active Approaches to Level Three Applied Science, produced by the Science Learning Centres and the Nuffield Foundation. The session looks at developing assignments, their learning objectives and structure and warns against malpractice and plagiarism. It also...

In this Rapid Router activity, children progress from block-based programming to the textual environment of Python. In doing so they learn about the nature of text-based coding, including the need for precise syntax and how it is structured.

The progression is handled gently, with code compared in both...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

This Licence to Cook tutorial is about ensuring value for money when shopping. The differentiated slides cover:

• Planning ahead
• Adapting recipes
* Considering the requirements of those you will be catering for
• How to save money and budget effectively
• Comparing foods in a...

This Licence to Cook tutorial is about understanding the information on food labels and making informed decisions when choosing what to buy and eat. The differentiated slides cover:

• Food labels
• Ingredients
• Date marks
• Nutritional information
• Guideline Daily Amounts
•...

From the National Non-Food Crops Centre, this factsheet looks at Short Rotation Coppice (SRC) willow. This is grown as a high biomass energy crop across the UK. SRC Willow is a woody perennial crop, the rootstock remaining in the ground after harvest with new shoots emerging the following spring. Plantations can...

One of the units from the Nuffield Primary Solutions in Design and Technology. Students work in groups to design and make a statue of a creature to welcome visitors to the classroom during the day.

This task asks students to work in groups to design and make a statue of a creature that will welcome visitors...

One of the units from the Nuffield Primary Solutions in Design and Technology in which students produce a multimedia presentation using software they are familiar with from previous ICT lesson time. The presentation content must first be researched and the presentation itself needs to be attractive and easy to use...

These resources explore the use of camouflage, colour and toxins by both predators and prey. The first activity looks at the life cycle of ladybirds and their behaviour. Students also investigate whether the colour of food or prey has a stronger effect when clumped together and whether the bright colours and...

In this resource from the SATIS Revisited collection, students learn about skin cancer and analyse data on the incidence of melanoma. They also learn about use of ultraviolet radiation index forecasts to assess risk.

Skin cancers are extremely common, with more than 75 000 new cases registered each year in...

Learn about sustainable cities, decarbonisation and how to become a Green Leader in this Smart Infrastructure interactive. 

This online interactive resource from Siemens introduces the ideas of sustainable cities, decarbonisation and green leaders.

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This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know...

In this practical lesson from the Institute of Engineering and Technology (IET), students complete a number of different tests on a selection of materials and identify each one from its particular properties. The tests include Eureka cans, electrical circuits and other...

This short video introduces an estate electrician at a zoo. He outlines the responsibilities he has in order to keep the animals safe and happy, from ultra violet light to heaters in winter.

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This SMART conservation STEM activity combines design and technology, biology, geography and zoology to creating technology enabled habitat for a zoo

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