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These Fun-Size activities, from the Association for Science Education (ASE), are short 5-15 minute tasks that enliven lessons. This resource is part of the SYCD Can we; Should we? collection. The activities range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when...

Fun-size activities are short 5-15 minute activities that enliven lessons. They are provided by the Association for Science Education (ASE) and are part of the SYCD: Science Year Who am I? collection. They range from short games and word plays through to quick demonstrations. Many of these have been kindly donated...

These Fun-Size materials, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are part of the SYCD AKA Science collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when you are working...

Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for an exhibition context, the resources can suggest questions for...

This maths activity offers a 'real life' context for learning about place value. A series of clues are provided which lead to specific numbers. These numbers represent meter readings and part of the challenge is for the children to accurately enter the numbers onto an analogue and a digital recording sheets. To...

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

This resource consists of five lessons in which students research the effect of climate change on glaciers. The overall learning objectives for the lessons are: * To understand the definition of a glacier * To understand what glacier mass balance means (what inputs mass and what are the outputs) * To understand how...

A quick revision activity, from the ASE SYCD: Science Year Primary CD-ROM, for the whole class on gravity and space.

This resource enables the teacher to assess the effectiveness of the teaching and level of knowledge and understanding in the class in an interesting and exciting context.

Apart from...

This resource produced by Siemens introduces students to the impacts that population size and pollution have upon air quality. A series of worksheets allow students to identify equipment used to measure different types of weather activity and construct a population pyramid for a fictional "Green City". They analyse...

Guess Zoo is fun animal guessing game, produced by ARKive, that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification. Using a set of species cards, students have to work out what the animal on a card is by asking each other questions...

This game aimed at upper Key Stage Two Primary revises childrens' scientific vocabulary and knowledge. Covering life processes and living things, materials and their properties and physical processes, it contains thirty-two cards each with a scientific word that children
should know, and use correctly in...

Siemens Infinity STARship (Sustainable Technology Autonomous Robots) provides an immersive gateway to Siemens Education resources aimed at secondary aged pupils.  By exploring the STARship and the resources within it, students will earn points for participating in quizzes and engaging with the onboard content which...

This lesson from Siemens uses an app to inform students about new technologies and the impact of automation, digitalisation, and electrification on individuals, society and the environment.  It is intended to address the 'evaluate' strand of the...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

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