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Showing 5499 results
In this Nuffield investigation these resources from AMP, co-funded by the Clothworkers and Nuffield Foundation, students investigate how many positive integers are less than and co-prime to any given positive integer. This activity requires some confidence with the co-...
The Nuffield Foundation provides this resource which shows students how, given a set of measurements along an irregular coastline, it is possible to approximate the area of land which is lost to coastal erosion over a period of time. Coastal erosion A - this activity uses the context of coastal erosion to introduce...
This resource is a full investigation with additional activities using a variety of multi-sensory approaches where students are experimenting to make the best protective sea wall.
These are activities on the theme of...
This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.
Combining plugged activities, using a Crumble Controller, and...
The aim of this resource is to give students the opportunity to investigate the impact of science, technology, engineering and mathematics on code breaking and security using the Cold War and espionage as a hook. Students make their own code wheel based on the Caesar cipher and explore the maths behind codebreaking...
Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...
This resource from the IET Faraday programme, supported by MEI and Tomorrow's Engineers, provides students with the opportunity to explore geometric constructions through the concept of machine programming. The resource explores how computer controlled machinery could construct shapes,...
Two worked example coding challenges that are useful for teachers as a teaching aid. These can be used to illustrate the relationship between a flow chart, pseudo-code and program code.
This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game.
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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.
In this activity pupils will make use of the BBC micro:bit to design and create a programmable...
This 5-minute video interview with Dr Charlie Clutterbuck of Manchester Metropolitan University introduces students to the history and economics of coffee and the impact of a plant pathogen on coffee production.
How long will your morning coffee be...
This lesson is designed to consolidate students’ understanding of the particle theory of matter, particularly as it applies to changes of state. The lesson begins by viewing an animation in which the temperature decreases until it is close to...
Purpose: The camera built into many mobile digital devices is an effective way of recording the equipment used in practical science, and the outcomes of investigations. A sequence of recorded images displayed as a collage, with annotations added, is a simple and quick way to communicate procedures and findings to...
Purpose: Usually students work in groups at a practical activity, and use their own results to interpret the outcomes. For some investigations, it is helpful to use larger data sets, than single groups could collect during a lesson. Google forms provides a simple means of collating a large number of sets of data,...