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Act 1

A video clip shows the growth of a pattern created...

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...

Students are presented with a picture of a circle of which a fraction is shaded, a fraction written in words or a fraction written as a number and are required to complete the missing forms. Further tasks require students to identify into what fractions pizzas have been sliced. Finally, students are required to...

This Barefoot Computing activity challenges lower-primary children to debug simple Scratch programs that assemble pizzas on-screen. A simple four-step process for systematic debugging is demonstrated.

Using logical...

Act 1

An image is shown of a pizza slice. There are two...

This STEM activity introduces pupils to fractions by giving them the opportunity to cut a pizza in a range of ways. Pupils will be able to show how pizza can be shared into equal parts and recognise halves and quarters as part of a whole unit. This activity could be used as a starter or main activity to introduce...

This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....

Six instant maths ideas covering the titles given to each column, the importance of place value in expressing values and the problems that can occur when numbers are written incorrectly. Ideas include finding how many numbers can be made using certain digits, what the value of a particular digit represents in a...

A selection of resources, published by BEAM, for teachers of primary mathematics. They include challenging problems and puzzles, open-ended investigations, cross-curricular activities and resources to practise and develop students' mathematical understanding.

The three activities and their mathematical...

Published by BEAM, these two activities can be used to develop students' understanding of ordering and place value using numbers up to 200.

*Jigsaw uses numbers from 101 to 200. Students have to cut out the pieces then arrange them into a ten by ten grid.

*What's in a date? - students have to organise...

In this activity, published by BEAM, students have to solve mathematical clues to discover a hidden four-digit number. Each place value has a different clue which requires students to solve a problem using a variety of operations including squaring numbers, adding and subtracting decimals and using BODMAS correctly...

Published by BEAM, these games provide opportunities for students to apply their knowledge of place value, number recognition and ordering. *Aim for 500 - in this game both players roll the dice and use the numbers to make two three-digit numbers, then add them up. Whoever gets a total closest to 1500 wins the game...

Place value homework requires students to answer a series of questions about whole numbers including putting large numbers into numerical order, stating the largest number a set of digits can make and stating which number, of a pair of numbers, is the larger.

This selection of spreadsheets, designed by the Primary National Strategies to aid teaching and learning, tackles place value, rounding, estimation, fractions, percentages and decimals, in a variety of ways.

Place value dots shows the visual representation of a chosen number up to 999, in...

Many topological graphs have edges that cross. The aim is to re-draw the graph in such a way that none of the edges cross. The task informs students they are required to design a printed circuit board and since the wires are not insulated they must not cross.

Planarity: presentation - an...

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