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Showing 4794 results
This Core Maths resource assesses students’ understanding of the statistical ideas data classification, sampling and bias, stem and leaf diagrams, histograms, cumulative frequency graphs, averages and inter-quartile range.
There are teachers' notes and a separate mark scheme....
This activity requires students to use computer software to try to save a space borne tourist attraction, AstroZoo, which has various exotic space creatures, but has fallen on hard times. The zoo was once a great success, but bad management has seen oxygen reserves exhausted, creature enclosures overpopulated,...
This astronaut logbook introduces pupils to a typical week in the life of an astronaut. It enables pupils to compare an astronaut's diet, exercise, hobbies and clothing with their own. The logbook takes the form of a work book which pupils have to complete whilst learning about the International Space Station and...
This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.
This activity, aimed at primary level, is designed to help children picture the size of our solar system. Children use representations of the planets and place them on a chalked out football pitch to show their relative distances from the sun. It contains tables showing relative distances from the Sun and follow up...
A 100 metres football field could serve as a venue to compare distances in our Solar System. Hopefully, this exercise from ESA will add perspective to the vastness of our part of the Universe and to the learning of astronomy.
This resource provides a set of videos and a practical investigation aimed at supporting experimental science in the classroom and relating it to real world experiences. In the first video Professor Brian Cox joins a teacher to find out how to set up and run an investigation to find out the time it takes for...
The Royal Academy of Engineering has developed a teaching and learning resource for Key Stage Three that combines design, technology, mathematics and science activities. The resource allows students to investigate the question: Athlete or machine? Which is more important in the bob skeleton event? To answer the...
The application of mathematics is the focus of this resource, provided by the Centre for Innovation in Mathematics Teaching. Students are given information which relates to the layout of an athletics track and are guided through a series of activities that have been designed to prompt class discussion and develop...
The jet streams are bands of fast winds high in the atmosphere which are driven by pressure differences. Stormy weather follows the jet stream. In this film, Tim Woollings from the University of Oxford shows how, as the lower atmosphere gets warmer, we need to understand how the patterns of pressure and the jet...
This activity sheet builds on students knowledge of radiation in the context of medical applications. It introduces a company called Kromek, a company that designs and makes radiation detectors for the medical, nuclear and security sectors.
This teaching resource is based on the discovery of a giant 30 000 year old virus, still alive under the permafrost. As the world warms, others may be uncovered. Could such an ancient virus wipe out the human race? In this activity, students learn how to interrogate sources to separate science fact from fiction....
This set of Cre8ate maths activities explores three ways in which retailers and product manufacturers may seek to persuade customers to either buy more of their product or encourage customer loyalty. In ‘Prize draw’ students explore sequences and series. ‘Offers’ involves money calculations and comparison of prices...
This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.
Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...
In this resource learners will use Scratch, to debug and then improve a program to move Autosub6000 around the ocean floor, photographing samples found. The remote movement will be controlled through a keyboard’s arrow keys initially and then the children will be challenged to create a program which will move...