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Showing 4794 results
In this project, students investigate and compare the waterproof and breathability properties of a range of fabrics used in clothing designed for sailing. They will find out about the different fabrics used in wet weather sailing gear. In particular, how breathable waterproofs work and what advantages and...
Machine learning is a system where rather than a computer programmer deciding the best way to sort, organise, classify or use information, the computer program develops its own set of instructions (algorithm) based on information that users feed it. Scientists at the...
Botanic Gardens Conservation International (BGCI) have created resources based on climate change. This activity considers the effect of climate change on plants which live within a set of environmental conditions. Following a discussion about alpine plants, students participate in an activity in which they...
The resource pack is produced by The Centre for Industry Education Collaboration (CIEC). It looks at the life-cycle and environmental impact of aluminium products.
Student activities and investigations help to illustrate curriculum science in real-life contexts. This includes:
* Constructing a cradle...
This resource contains six activities that link to animals, including humans and cover aspects of working scientifically. These include:
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observing changes over time using past and current photographs of themselves
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looking for patterns between hand and foot size within their class...
This resource, aimed at primary level, provides activity ideas on shape and space. Linked to the science investigation 'Amazing triangles - science', it covers: the properties of three-dimensional shapes, nets and making shapes and struts. This resource...
Aimed at primary level, this resource looks at building three-dimensional structures using 2D and 3D shapes. Linking to design and technology, it shows the practical application of mathematics in designing and building structures. Children observe shapes in their environment and then build cubes and triangular-...
Produced by the Learning and Skills Improvement Service, these materials introduce students to circuit symbols. They develop their knowledge and understanding of circuit symbols and components through a range of short, interactive learning activities. These are particularly useful to reinforce, or consolidate,...
Python is a freely available programming language. This resource contains six sections:
The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...
This resource for Key Stage Three and Key Stage Four students provides some statistics about the eating habits of children in Italy and asks students to compare and contrast these with their own eating habits. Through this activity, students have to interpret charts and graphs, plan how to collect data and design a...
From Nelson Thornes, this resource helps students studying physics at post-16, A2 level. In this activity students read a short passage, on the workings of a condensing boiler, then answer questions on latent heat and specific heat capacity. The calculations should improve their comprehension and estimation skills...
In this teacher presentation and collection of student worksheets a pair of simultaneous equations is given, one of which is non-linear. A second pair of similar simultaneous equations is given; that has the same solutions. Students are challenged to explain why.
Each student worksheet contains different...
This package of resources by Learnbylayers provides a comprehensive introduction to 3D printing, where it is used in the wider world and why it is used to manufacture certain products. Students design an object, slice and print it and learn about the basics of 3D printing. The materials can be taught in class or...
In this lesson students are introduced to the world of robotics in the context of the Key Stage 2 ICT curriculum. Over the course of these lessons, the students will learn how to use Modkit to program a VEX IQ Basebot in the context of an ‘autonomous car’.
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The purpose of the lesson is to expand the students' knowledge on programming the drivetrain. Students will also use the Touch LED sensor to provide user feedback during the program execution.
The remaining lessons can be found here.
This...