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Showing 916 results
VEX 123 STEM Labs activities offer ways to link physical computing and robotics to STEM and computing. These one-page exercises are designed to be easy to follow, for independent application for pupils. Each activity is designed around a ‘Play’ based concept to apply the computer science skills and concepts pupils...
These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.
This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...
This resource uses VEX IQ robotics as a context for physics lessons. Lesson content covers an understanding of robots and their uses, forces, pressure and moments. The resources is presented with student activities, worksheets and a classroom presentation.
This sample of a teacher guide introduces basic robotics using VEX IQ robotics kits and ModKit programming software – the activities are based upon a single robot model which can be constructed from the VEX starter kit.
Students learn about basic movement of the robot rover, as well as related challenges, in...
These VEX VR activities offer challenge cards for students to use with the free VEX VR software. Each activity links to specific playgrounds and has three levels of challenge to explore, including helpful hints. Allow students to apply their knowledge of coding and programming, through these challenge-based...
In this activity, learners will use a vacuum former to manufacture a suitable casing for a programmable product. It...
This activity away from the computer is from the Barefoot Computing project. It is intended to provide a theoretical understanding of why and how variables are used in computer programming, using the example of score-keeping in a classroom quiz. Involving several volunteers from the group, the activity uses...
This paired-programming activity from the Barefoot Computing project focusses on sequences in algorithms and programs.
Children create an animation of a Viking raid – ideally they will have previously studied Vikings...
Astronauts, and especially spacecraft commanders, must take in a huge amounts of information from displays and screens. Small changes in this information might indicate important changes that should be addressed, and missing the signs may have important consequences.
This simple activity challenges students...
This activity shows how Earth observation can be used to study human geography by comparing the satellite images of Las Vegas over the last few decades. Linking to measurement of irregular areas and addition and multiplication of fractions, it asks children to measure the area of Las Vegas at three separate times...
This brief activity uses false-colour images of the Columbia glacier to introduce the idea of using sequences of satellite images to monitor change and focuses on the selection of appropriate data for an investigation.
This activity uses satellite images of the Earth to show how a glacier has changed over almost three decades. Children are asked to measure the glacier to find out how much it has changed in size and to compare false-colour images to suggest how this helps us find out more about environmental change. Guidance on...
These resources from the Institution of Engineering and Technology, produced in association with Fairfield Control Systems, explore the theme of waterways.