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Showing 916 results
This booklet contains all the IET teaching resources for the BBC micro:bit.
Tech We Can provide free learning materials to educators to inspire all pupils about a future in computing and technology careers. The resources in this collection show how technology can be used in manufacturing and to enhance security.
Leah studied AS maths and IT and A level psychology and computing. Despite starting a computing degree, she subsequently realised that the Telecoms Support Apprenticeship Pathway suited her learning style more appropriately. She is now working as an apprentice at Azzuri, working to support customers...
This CS4FN activity from the team at Queen Mary University of London highlights some issues encountered during the design of human-computer interfaces (HCI). It acts as an introduction to HCI, introducing the need to translate problems and to understand how people behave.
The activities include a robot...
In this activity, learners will improve and further develop their programmable pedestrian crossing system using the micro:...
Machine learning is a process where machines or rather, computer code running on machines, is created that allows the code to develop its own methods to categorise information based on data that we feed into it. Scientists at the University of Oxford are working on...
In this activity, learners will test their product against the design criteria and suggest possible improvements.
The book "The Magic of Computer Science" contains a variety of tricks that relate to various elements of computer science.
In this resource, the algorithm...
The aim of this activity is to raise awareness of human interface design issues. In a world where poor design is rife, people have become accustomed to dealing with problems caused by the artifacts with which they interact, sometimes blaming themselves instead of attributing the problems to flawed design. The issue...
This game from Siemens gives pupils the opportunity to design a virtual car by altering various factors such as the type of tyres, body style, engine and materials for wheels. The real-time simulation tests each design change in terms of outputs and how it performs on the road. Once the design is finalised, the...
By creating their own paper ‘robot face’, students learn about how high-level language is translated into low-level machine instructions. The resource, created by Paul Curzon and Peter McOwan of the CS4FN team, covers sequencing in programs, compilers and interpreters. A detailed instruction sheet guides the...
Can computers understand emotions? Can computers express emotions? Can they feel emotions? This video, from the University of Cambridge, examines the research of Professor Peter Robinson exploring how emotions can be used to improve interaction between humans and computers.
The research team is collaborating...
The number of children aged seven and under who are excluded from primary schools is very small and comprises a tiny proportion of children of this age from a very small proportion of schools. Nevertheless, some children of this age group are receiving fixed-period exclusions, occasionally leading to permanent...
In this activity students explore why a water clock was the world's first programmable system. Programmable systems are by no means a modern invention. Many regard the first to be Ktesibios's water clock, which was invented approximately 2250 years ago.
The aim of this activity is that students apply what...