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This e-book gives an introduction to programming in the BASIC language for middle to high school students. It can be used as: *a nine or 18 week-long introduction to programming *a brief introduction to programming concepts *an introduction to data structures for non-programmers * a brief programming project for...

The Department of Education resource Social and Emotional Aspects of Learning Secondary SEAL – A Quick Guide looks to define SEAL and its key elements, and well as offering a six-step approach on how to get started with SEAL.

Stuart is a software engineer with IBM, he discusses his role in this video. The role involves writing code to test new software developing new software. An avid sport fan, having grown up in the north east, he enjoyed studying maths, physics and IT at school and continued to university to pursue software...

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This document consists of presentation slides on the topic of software testing. It defines relevant keywords and explains testing methodologies. It could form a useful revision resource or comprehension questions could be designed around its contents.

This activity introduces children to simulations - modelling or acting out real-world, or maybe imaginary, situations. Linking to the teaching of space, it asks what factors need to be considered when simulating the solar system. Out of these, the children then decide what the most important things to include in...

The relationship between energy and states of matter is sometimes difficult for students to comprehend. This activity helps to reinforce the notion that, when energy is added to a system, the molecules themselves do not change but their motion and relative positions do change.

While the model is a...

In this activity SEND pupils develop their understanding of the computing curriculum by identifying that objects have similarities, finding patterns in groups of objects and sorting them accordingly and explaining the similarities between groups of objects. Pupils are given the opportunity to sort objects according...

There’s sound and music all around us! This programme has pupils exploring the science of music and sound, creating music and instruments with a range of found objects, and even finding music in unlikely places.

The activities are introduced with a quick objective and a preparation guide. Individuals or...

Using spellings of familiar words this Barefoot Computing unplugged computing activity for younger primary children introduces algorithms as rules that are followed, and which may require decisions and exceptions. From the Barefoot Computing project, this short lesson asks children to deduce spelling rules uses...

This activity from the CS4FN team at QMUL is a metaphorical introduction to Human-Computer Interaction (HCI), graphical user interfaces (GUIs) and the difficulties of working at the command line.

The whole-class activity uses a game called spit-not-so. The winner of the game is the first to choose, from a...

An excellent activity from CS4FN to train students’ eyes to spot errors in code. This would form a useful starter activity.

This resource contains ten instant maths ideas using spreadsheets to solve mathematical problems. Mathematical topics explored include: * solving equations to complete a think of a number puzzle * completion of magic squares * exploring different sequences * the ‘Rich Aunt’ problem * an exploration of cubic graphs...

This document from the Department of Education looks at how teachers at schools in the White Horse Federation lead by example to encourage good behaviour and academic achievement. The resource explores strategies including teacher induction on behaviour, language skills and celebrating diversity, as part of the...

Starters for STEM consists of lots of easy to run activities suitable for children from 4-11. Designed for parents to use at home they help children develop their science, technology, engineering and maths skills. These activities are easy-to-resource and provide children with the stimulus to talk about the world...

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