Filters

Clear all
Find a publisher

Showing 916 results

Show
results per page

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

This Barefoot Computing primary school resource helps children to Understand how search engines work. By acting as a ‘web crawler’ and collecting information across a small selection of web pages, they learn what in data is indexed by search engines and how this is used when a search query is received. As well as...

This interactive online self-driving challenge from Siemens can supplement robotics education in computing. It enables pupils to programme a car to drive around a circuit without a driver, the circuits getting more complex as the challenge progresses.

Self-...

The joy and challenge of building ‘cheap and cheerful’ sensors has a wide appeal to adults as well as children. It also opens a wide number of links to aspects of the mathematics, science, computing, design and technology, and engineering curricula, supporting scientific investigation and discovery. These...

In this session students will create a logic circuit to represent a Mars rover MOT. They will identify the necessary logic gates and consider numerous inputs, which will be combined and traversed in person. They will make the link between truth tables and undertake testing and some simplification to reduce the...

This activity highlights comparisons between the life cycle of a frog and basic programming, exploring sequencing through flow charts and loops and repetition. Link science and computer science together in the cross curricular activity.

Our first activities introduce your child/ren to:...

This session introduces you to the use of binary digits to represent basic images and the key terms for capacity. During the session you will investigate 4-bit binary numbers and look at the patterns in the numbers.

  1. Open Slides and read through slides 2 and 3 to get an understanding of the session that...

In this activity children will understand what is meant by ‘personal information’ and what this means in the digital world.

 

In this session you will help your ...

The main objective of this session is to understand what algorithms are.

Instructions:

  • ...

Our first activity introduces children to the fakebot (a printed or drawn Beebot). It allows your child/ren to explore through play what something can or cannot do. This is known as tinkering.

Please see the session plan for further guidance. 

...

In this session you will look at what a binary numbers. Understanding how numbers are made in binary will help you access the next session on images. Steps 1 to 9 explains the activity to be done which is to fill in a table making binary numbers (Worksheet). The extension does not need to be done to understand the...

Pages