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Suitable resources for both primary and secondary aged pupils are listed here with those suitable for secondary resources being listed at the top. Some of the resources, like 'Code and Rescue' cover a series of possible lessons to look at code and programming whilst others like 'Programming languages - Harold the...

In 2015-16, the regional Network has been found to have sustained a strong upward trajectory in the amount of CPD that it is delivering, increasing its level of CPD delivery by 45% compared to 2014-15, and surpassing the levels of CPD delivery achieved in previous years.  

The Network has also forged new...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

These Department of Education National Strategies resources explore behaviour and attendance, taken from the Core Day 1 training sessions. The files cover: *Advice on whole school behaviour and attendance policy *Tutors notes: session 1 - review policy *Tutors notes: session 2 - implement policy *Tutors notes:...

These Department of Education National Strategies resources explore behaviour and attendance, taken from the Core Day 2 training sessions. The files cover: *Behaviour and Attendance: effective practice *Tutors notes: session 1 - focusing on solutions *Tutors notes: session 2 - developing staff skills *Tutors notes...

These National Strategies resources from the Department of Education explore behaviour and attendance. The files cover: *Developing emotional health and well-being: a whole-school approach to improving behaviour and attendance * Monitoring whole-school practice to promote positive behaviour and attendance: guidance...

These resources, aimed at primary level pupils, offer different activities on the theme of dinosaurs. Included are resources focussing on how humans impact the planet and particularly birds - ‘the dinosaurs of today’, fossils, and the story of Mary Anning.

This session will allow students to explore how nature has enabled animals and plants to move on the surface of our planet and how this can be used to create future rovers for exploring Mars. How will future machines travel effectively across the various types of Martian terrain and survive some of the...

Neon careers resources are a comprehensive resource collection for everything engineering. The primary and secondary resources introduce students to future STEM careers, helping young people to understand more about the world of engineering...

Using the school network as a learning resource, this Barefoot Computing resource for primary schools introduces networked devices and the hardware infrastructure used to connect them. Children carry out a ‘treasure hunt’, searching for common networked devices such as switches, servers and printers. After mapping...

The first video examines the topology of modern networks – how the computers are arranged and connected together.  The history of network topologies is outlined briefly, before considering star networks in more detail.  The need for, and the advantages of a central switch, together with the concept of mesh and...

In this activity students consider how different methods of communication operate successfully. By looking at rules and procedures in place, students are introduced to communication protocols. By working through a role-play...

This group task asks students to investigate how a logistics company could improve its digital infrastructure. Different groups research different aspects of implementing a digital improvement plan including:

  • creating a network of computers
  • using barcodes and barcode scanners
  • ...

This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are:

  • Describe what a network is, the difference between a LAN and a WAN and identify three network topologies.
  • Describe pieces of hardware that are needed in a network.
  • ...

A scheme of work which although aimed at the upper end of Key Stage 2, is also suitable for delivery at the bottom end of Key Stage 3. The scheme contains a whole host of unplugged and plugged activities surrounding networks and communications, including the difference between the internet and the world wide web,...

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