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Showing 916 results
This collection of short videos link to the computing curriculum. Each video has been created by STEM Ambassador as part of the ...
This activity provides a mathematical problem that is solved in a simple way. It relates to the way algorithms are used in search engines and links to problem solving in maths. The context is that of Santa trying to find his socks in one of 1024 boxes, which a clever elf solves for him. Children can then go on to...
This Pedagogics resource displays a quote from Dr Haim Ginott entitled "I have come to a frightening conclusion".
The drone resource box is aimed at key stage 3 or key stage 4 students and could be used as a six-session curriculum resource or a drop down activity day. The resource explores how drones work and how they can be used for civilian, humanitarian and commercial purposes. Each session will be based around a different...
A class set of 15 different e-safety scenarios for students to act out in. This could be used in a PSHE or computing lesson to reinforce ways to keep safe online.
Katrina Morris is the author of this resource.
ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...
These resources link to elements of the geography, while supporting aspects of science, maths and computing. Using early astronaut photographs, and more recent satellite images, they provide opportunities to discuss the advantages and disadvantages of using each method for remote sensing. The main activity is based...
These resources use real satellite data from different parts of the electromagnetic spectrum to provide an introduction to scientific image processing techniques. They link to elements of GCSE science specifications as well as supporting aspects of the curriculum for...
This sample of a teacher guide introduces basic robotics using Lego EV3 hardware and software – the activities are based upon a single robot model which can be constructed from the education core set.
Students learn about basic movement of the robot rover in the context of space exploration.This context...
This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...
This booklet is aimed at key stage three teachers that want to offer wearable technology projects. It covers the following topics, conductive thread, LEDs and resistors, stitched circuits and press stud switches. Each of the tasks require little or no electronics experience. The information can be used to plan...
This intermediate-level guide shows how BASH scripts can be used to handle files and to integrate other programming languages such as Perl. String manipulation features heavily in the exercises. A challenge is set to use a Python program along with a shell script.
A short starter activity for students of all ages. It would make a good introduction to lessons on robotics or artificial intelligence and could spark a discussion on how neural networks might be used to create human-like behaviour. Equally, when discussing HCI design, it might move the debate beyond keyboard and...
The focus of these resources explores climate change and the energy security of Africa. It provides information and activities to highlight how hydro-electric-power is the sustainable way for Africa to achieve energy security in the future, but how this might be impacted by climate change. The student activities in...