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Showing 916 results
Using the micro:bit, learners will create a prototype score counter. Learners must ensure the product is accurate, well...
These materials, from the Nuffield Foundation, contain a wealth of ideas and practical advice on the delivery of design and technology in the primary curriculum. Each of the resources includes extensive teacher guidance as well as chidlren's stimulus materials. The materials cover a range of topics in which...
From the Nuffield Foundation, these activities allow children to work in teams to design and build a piece of interactive, multimedia presentation software for other children to enjoy and learn from. The teams produce one final product and test their design ideas on the target audience, which may be another class...
Inspired by the Born to Engineer video from Mathew Holloway, this resource uses the Crumble controller, setting students a design challenge that sees them create their own umbilical controlled buggy that can navigate small spaces. Although specific to the Crumble controller, this resource could be used as a design...
This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...
The dice uses sparkles and a code to make them flash randomly. What is the probability of the same numbers being picked and does that mean it is truly random? It is also relevant here to think about nets and dice shape.
The Cre8ate maths project has provided a set of materials to support the teaching of mathematics in the context of digital design. The resources include Designing Logos, Maths in Art, Programming and Working with Photos, which will involve students in a variety of activities, allowing them to apply their...
Suitable for students of computing and digital media in secondary school, this in-depth reference resource covers many aspects of image data storage and compression.
A brief introduction includes how images are perceived by the human eye and how they are captured and stored by digital devices. Also:
...This set of three mini-interactive online games from Siemens explore a variety of digital industries:
- Cybersecurity
- Internet of Things
- Digital Twins
...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...
This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.
In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....
This collection of lesson activity and enrichment day resources links computing to other curriculum areas in creative ways. Unplugged as well as on-screen activities are provided, featuring contributions from various organisations. Some activities require additional paid resources whilst most make use of free...
Dijkstra's algorithm finds the shortest path for a given problem. Dijkstra's algorithm can be used to find the shortest route between two cities. This algorithm is so powerful that it not only finds the shortest path from a chosen source to a given destination, it also finds all of the shortest paths from the...
This Barefoot Computing animation project for primary school computing teaches the concept of sequencing within programs. Children use costumes and a range of commands in Scratch to produce purposeful multimedia. They are encouraged to debug and improve the program, and...
This collection of short videos have been created by STEM Ambassadors as part of the Discover STEM programme. Each Discover STEM video is presented by a STEM Ambassador, working in industry or university. The videos cover curriculum related topics...