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This collection includes resources for primary schoolchildren of all ages learning early computer programming. Using the Blockly drag-and-drop visual language, children program the movement of grocery vans around maps. The resources should be used with the ...

Following on from the Key Stage 1 and Key Stage 2 Blockly activities using Rapid Router, this teacher guide introduces Python textual programming. The difficulty of the algorithm challenges and the coding required is raised to new levels, but adequate support is provided in the guides. This resource makes use of...

This collection comprises of Code for life Rapid Router with Python and Code for life Rapid Router with Blockly resources. They are aimed at both primary schoolchildren of all ages learning early computer programming as well as secondary school...

Pupils can explore the characteristics of the surface of planet Mars and will learn how to navigate a planetary robotic vehicle on to it. The resource focuses on coding and uses Open Roberta Lab which is an online simulation tool. Pupils will become familiar with the main characteristics of the Martian surface and...

This activity will support pupils to design and programme a Maze Air Speed Record game using the coding package Scratch. Pupils will learn to programme sprites, scripts, costume and stage and the activity can be used to consolidate learning or to teach the Scratch programme for the first time. This activity is part...

 

Two worked example coding challenges that are useful for teachers as a teaching aid. These can be used to illustrate the relationship between a flow chart, pseudo-code and program code.

This activity involves planning and block coding a whack ‘em all style game with a score and timer in Scratch, using selections and variables. The lesson focuses on exploratory learning, giving the pupils time to explore and work out for themselves how to create the code needed for their game. 

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This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to find other micro:bits in a class treasure hunt.

In this activity pupils will make use of the BBC micro:bit to design and create a programmable...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

For this session students will work out a limited set of instructions to enable the ExoMars rover to find good locations to take samples for analysis. They will have to consider carefully what instructions the software will have to carry out to make the ExoMars rover’s hardware function effectively. They will then...

Computers store drawings, photographs and other pictures using only numbers. The following activity demonstrates how they can do this. This resource includes ideas teachers can use to introduce the topic in order to develop understanding of image representation followed by two activities to be used as reinforcement...

This full program code demonstrates how arguments can be passed to Python programs at the command line. The program dynamically generates graphics, and the user can change parameters for the graphics using command line arguments. Suggestions for additional challenges are also included.

This session will provide students with an introduction to how text is represented in binary and will enable them to explore the importance and drawbacks of compressing data. They will look into lossless and lossy data compression techniques as different approaches to compression.

These resources are set in...

This resource focuses on the breadth and depth of the subject with a focus on networks and communications (with links to data and data representation) and an emphasis on understanding how this can be implemented in classrooms whilst taking into account progression through Primary education. It contains a series of...

STEM Clubs are not just for schools! They are a powerful and enjoyable way to engage young people with science, technology, engineering and mathematics (STEM).

This poster is for anyone wishing to advertise a STEM Club in their local communities, be it a one-off session or recurring club; in a library or...

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