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Showing 52 results
This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:
*The BBC Micro-Bit and Make It Digital projects
*CPD tips with Barefoot and Quickstart
*Primary school activities with Scratch and Makey Makey
*Scratch projects with Microsoft Kinect...
In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability.
The project includes:
- Decomposition of the elements of a game
- Designing the game
- Creating assets for the...
This guide for students allows them to explore technology used in space through the Arduino tool. They can build circuits to blink an LED and to measure temperature, pressure and altitude. The basics of programming in C++ will be introduced using the Arduino IDE (Integrated Development Environment) software. This...
This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.
Through creating a project, young...
In this programming task students have to create a program to calculate how much to pay delivery drivers based on either the hours they work or the number of parcels they deliver. The students are given the rules that should apply to the program and are then encouraged to plan their program either as a flowchart or...
In this programming task students have to create a program to calculate the cost of a journey made by self-employed delivery drivers. The students are given the rules that should apply to the program and are then encouraged to plan their program either as a flowchart or pseudocode before they start to code in...
This collection of resources can be used to create a roving buggy, when combined with either a Crumble Controller buggy kit or Invent! starter pack. The resources include instructions for programming your buggy, activity mats for students to use for their programming challenges, worksheets to guide students through...
This article from the CS4FN Magazine, looks into the ideas surrounding Intellectual Property, copyright, copyleft and patents and how these all apply (or don't) in the realm of computer programming and software. These ideas can be used as...
This collection of resources supports computing and computer science in upper secondary schools. The resources offer in-depth learning opportunities covering programming with Python as well as other aspects of the curriculum.
The copyright for the collection is owned by Axlesoft Ltd and is available for use...
ScratchJr is an introductory programming language that enables young students to create their own interactive stories and games. Students snap together graphical programming blocks to make characters move, jump, dance, and sing. Students can modify characters in the paint editor, add their own voices and sounds,...
This Barefoot activity for young programmers exploits the sequencing and timing of joke-telling to help students learn good programming techniques. After planning an animation using a storyboard technique they then code it using the Scratch Jr app, and debug it. Tips for supporting the less able, as well as...
Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:
- Algorithm design
- Parallel and sequential instructions
- Event-driven...
A series of five lesson plans aimed at students with no knowledge of Python. In the description it is stated that depending on the students' level of ability these might be adapted to take up to eight lessons. The resource contains some discussion about how and why one might want to start using Python as their...
This resource uses the version of Minecraft that comes pre-installed within the Raspbian operating system for the Raspberry Pi. As such a Raspberry Pi is required to use this e-book. Minecraft: Pi Edition comes with a powerful Application Programming Interface (API), which allows students to hack and make entire...
In this resource , students can get started and are guided step-by-step through the process of creating all sorts of projects using Scratch including games, animations, quizzes, electronics circuits, and more. Although originally written for the Raspberry Pi all the projects can be ported to other platforms (except...