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Showing 222 results
The guide Pictorial representation, from the Nuffield Mathematics Project, was designed to help teachers of students between the ages of 5 and 10. The guide deals with graphical representation in its many aspects. It contains helpful notes for the teachers as well as ideas and examples of students’ work.
This resource contains four instant maths ideas exploring how to represent data graphically. In the first task students record how long they watch TV, group the results and draw two separate graphs to compare boys and girls. The second task requires students to consider what type of diagram is suitable to represent...
These three resources, from the National Strategies, focus on solving problems.
Logic problems and puzzles...
This resource considers how different subject areas can explicitly promote the learning of social and emotional skills. It provides an outline of how social and emotional skills are linked to subjects both in general terms and more specifically within each of the 2008 National Curriculum programmes of study. The...
This activity booklet uses the real life context of air traffic control using radar signals to identify the position of an aeroplane that students act out. It provides them with an opportunity to use their knowledge of waves and speed = distance / time to calibrate and calculate the distance a plane is from the...
Her Majesty’s Inspectors visited nine schools and one pupil referral unit that had been judged outstanding for behaviour in their most recent Ofsted inspection to find out about their behaviour policies and to discuss exclusion. The evidence gathered from these visits is presented in this report as good practice...
Roving with Rosalind is an education and outreach project which presents Mars mission based classroom activities for primary schools as well as activity groups. This collection of resources is funded by the UK Space Agency, and give pupils the opportunity to complete activities such as deciding a launch plan and...
Roving with Rosalind is an education and outreach project which presents Mars mission based classroom activities for secondary schools as well as activity groups. This collection of resources is funded by the UK Space Agency, and give students the opportunity to complete activities such as deciding a...
A selection of resources covering topics in engineering, science, mathematics and computing.
Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.
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This handy guide has been produced with a view to helping others deal with the practicalities of starting up a STEM Club. The guide includes advice on the following:
- Decide on why you want to set up a STEM club
- Approach people who might be interested in getting involved
- Timing ...
The below videos have been created to demonstrate the themes and activities in the Movie music...
The below videos have been create to demonstrate the themes and activities in the Movies and...
STEM Clubs offer young people valuable opportunities to explore science, technology, engineering and mathematics (STEM) in an informal setting, allowing them to experiment, ask questions and tackle challenges that interest them. They provide students with opportunities to work in teams and participate in exciting...