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This SMILE resource contains four packs of games, investigations, worksheets and practical activities supporting the teaching and learning of patterns and generalisations, from finding number patterns on a hundred-square grid to exploring converging sequences.

Patterns and generalisations pack one...

This study unit offers some practical strategies that teachers use to improve the climate for learning. The techniques suggested are tried and tested; they draw on both academic research and the experience of practising teachers.

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This study unit offers some practical strategies that teachers, particularly those who are newly qualified (NQTs), can use to improve their understanding and selection of different teaching models. The unit provides strategies to develop teaching skills, practical tips...

This resource contains eleven instant maths ideas covering a whole range of suggestions that may be used as starter questions, extension questions or probing questions to assess understanding. Topics include: comparing fractions by converting to percentages, exploring the difference between increasing by 200% and...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of percentages, from the pictorial representation of the definition of a percentage to finding percentage increase.

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Designed to improve confidence in mathematics, these resources from the Centre for Innovation in Mathematics Teaching, focus on percentages and were developed particularly for primary teachers and those non-specialists who teach mathematics in the lower secondary years. Each section offers an overview of a...

This document was designed to help school leaders and teachers explore key aspects of personalised teaching and learning and to consider their priorities for further development. For each aspect, there is a section on “How to do this well”, and the guidance was firmly based on practice consistently demonstrated in...

The guide Pictorial representation, from the Nuffield Mathematics Project, was designed to help teachers of students between the ages of 5 and 10. The guide deals with graphical representation in its many aspects. It contains helpful notes for the teachers as well as ideas and examples of students’ work.

This Pirate themed game provides many opportunities for children to use their times tables knowledge. It includes three versions of the game which use different multiplication facts so can be used with children at different stages of learning. The arrangement of the numbers on all of the game boards has been...

The Pit stop activities from Cre8ate maths are designed to motivate students to investigate the performance of model solar cars through a series of racing challenges. To do this activity you will need a set of model solar racing cars which are often shared between design technology and science departments. Students...

This investigation from Cre8ate maths involves students in finding the best size screen for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Working in small groups of 3 or 4, students measure...

This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...

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This whole class game allows children to practise reading three digit numbers and recognizing 'place value'. The game follows the familiar "I have... Who has?" around the class format where children read a statement about their number and ask a ‘who has’ question....

Six instant maths ideas covering the titles given to each column, the importance of place value in expressing values and the problems that can occur when numbers are written incorrectly. Ideas include finding how many numbers can be made using certain digits, what the value of a particular digit represents in a...

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