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In this Shell Centre module, groups carefully design and produce their own board games. These games are then played and evaluated by other class members.

This involves developing ideas from 2-dimensional shape-and-...

In this Nuffield exploration students are asked to design a table for a group of 5 people for daily use. The table must be extendable to accommodate 8 to 10 people for some occasions

The key processes developed are:...

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

...

This activity, from the Institution of Engineering and Technology (IET), requires students to design a magnetic tool holder for a robot surgeon.

It is intended that students will:
• Appreciate the potential of...

In this activity, students take the role of a graphic designer. Their task is to create a mascot for a new primary school. Students use a web-based digital drawing tool package to draw their design. Students are encouraged to work both individually and in small groups...

This is a problem solving lesson, designed to help you assess how well students are able to:

  • Select appropriate mathematical methods to use for an unstructured problem
  • Interpret a problem situation, identifying constraints and variables and specify assumptions.
  • Work with 2- and 3-...
...

In this activity from Cre8ate maths students are encouraged to experiment with different kinds of symmetry to create a suitable logo.

There is an exercise in using symmetrical properties to reproduce previously designed logos and this activity is complemented by Creating a logo, which gives students a free...

This collection of three resources asks students to:

*design and model the physical elements of a robot arm and demonstrate how this could be achieved using a smart material. Students can then subsequently use this information to support the design of a robot arm.

*design and model a robot arm in 2D,...

This problem solving lesson is intended to help you assess how well students are able to:

  • Recognize and use common 2D representations of 3D objects
  • Identify and use the appropriate formula for finding the circumference of a circle

The initial problem to solve is calculating the...

This is a problem solving lesson that is designed to help students to:

  • Understand the connection between relative frequency and probability
  • Gain experience of designing and carrying out a probability experiment
  • Calculate a theoretical probability for a practical scenario
...

Desk calculators was the first of the Weaving guides written by the Nuffield Project Team for the Nuffield Mathematics Project. This guide was not intended to be a manual of instruction as it was felt that teachers and students could find out for themselves ‘how they work’. It was suggested that each school should...

In this resource students are given a quadrilateral with one angle of 60 degrees and varying side lengths- with two of the sides of equal length. The challenge is to calculate the lengths of the diagonals.

Each student worksheet contains a different quadrilateral, but the solutions all have something in...

This booklet contains a number of case studies of lessons that emphasise working with what students already know and working from concrete ideas to the abstract. Each case study explains the task, contains examples of students’ work and explains how the lesson was followed up.

The function game...

In this resource from the DfE Standards Unit, students reflect on the reasoning they currently use when solving proportion problems, examine proportion problems and appreciate their
multiplicative structure and create their own variants of proportion problems. Proportional reasoning is notoriously difficult...

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