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In these videos, STEM Ambassadors describe why they took on the role and the benefits both for the students they visit and for themselves. The first video, Auditioning the STEM Ambassadors, was made by students who tested 16 STEM Ambassador finalists of a competition to choose a number who would feature in a series...

Artificial intelligence (AI) is a disruptive technology, meaning that it is significantly changing the way that people, businesses, and industry interact. To put it in context, the invention of the wheel, electricity, TV, and GPS are all disruptive technologies that changed the way in which society worked.

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Part of the Educational research in STEM subjects collection, this collection holds a variety of reports that cover a wide range of issues in science, mathematics and...

STEM Fairs offer wide and varied opportunities to expand students’ views of the world of STEM. This collection of resources, provided by the British Science Association, with support from Intel Education, includes practical help for teachers to get the most out of a STEM Fair. The materials offer advice applicable...

These guidance resources are provided by the British Science Association, with support from Intel Education. They give guidance that includes both attending a STEM fair and running an event. There are three sections:

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Provided by the British Science Association, with support from Intel Education, these resources provide an insight into a range of activities involved in organising and taking part in STEM fairs. They include contributions from a teacher taking part in STEM competitions...

These materials are provided by the British Science Association and supported by Intel. They aim to give an overview of the types of activities that happen at STEM fairs. The guide is useful in preparing students when visiting a fair. It also covers some of the key...

This booklet provides twelve case studies from STEM Knowledge Networks. These were projects supported by the National STEM Learning Centre and Network in partnership with the National Centre for the Excellence in Teaching Mathematics (NCETM). Schools were required to...

This set of four Economic and Social Research Council (ESRC) school briefings look at how body image, confidence and self-esteem are affected by advertising, social stigma and class. The briefings describe ESRC-funded research on each topic and can be used to spark discussions in the classroom about how people are...

This set of four Economic and Social Research Council (ESRC) school briefings look at happiness, what it is, how it can be measured and how it can be enhanced. They look at how happiness affects society and the economy as well as the individual. The briefings discuss research into these areas and can be used to...

This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...

In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

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