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Showing 214 results
This 'unplugged' activity by Barefoot Computing, introduces pattern recognition and the idea that algorithms can be repurposed. Cooking recipes are analysed to find parts that are common to more than one. Reusable parts are then borrowed to create new recipes which the children share with the class. Additional...
From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB...
This activity aims to help children understand the range of foods eaten in other cultures and communities, to try new foods and to perform simple food skills safely such as spreading, cutting with scissors, tearing and grating to make their own pizza. This session contains a lesson plan, an advice sheet to support...
This resource, aimed at primary learners, links mathematics, art and science. Children explore how how the number of pixels affects an image and how images from space have become clearer as technology has advanced. They then...
From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB), these activities help to enhance the Listening and Attention and Understanding the World areas of the EYFS curriculum. These activities will help children to discuss where food comes from and have a...
This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...
From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB...
In this Nuffield ...
In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems...
In this Nuffield Foundation activity students use secondary data to investigate how changes in technology have led to improved performance in cycling. They research footwear to see how materials of different properties can be combined for specific purposes and carry out a practical investigation to define the...
In this Nuffield Foundation activity students use the learning skills they have acquired in earlier pods to invent a new game of their own. They need to design and test equipment as well as establish effective rules and a fair scoring system. Groups then present and explain their new game at a sports fair where it...