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This Barefoot Computing resource for upper-primary computing lessons uses the creation of a Scratch maths quiz as a basis for learning about algorithms using selection.

Children are asked to create an algorithm that...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

From the British Nutrition Foundation, in partnership with the Agriculture and Horticulture Development Board (AHDB...

In this activity children explain that different fruit and vegetables grow during different seasons and assemble their own seasonal salads. These resources include an advice sheet to support setting up cooking with your class, cards showing which fruits and vegetables grow well in the various seasons and cards to...

A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...

In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...

Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum.  Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...

In celebration of its founder, Fritz Schumacher’s centenary year Practical Action have created Small Is...Challenge. Schumacher’s philosophy was based on the idea that even a small change can have a big impact on people’s lives. The challenge for students is to look at technologies from the last 100 years and...

A selection of smart conservation STEM activities combining design and technology, biology, geography and zoology for creating a technology enabled habitat for a zoo.

This resource, aimed at primary level, links to the curriculum areas of food and diet, healthy eating and where food comes from. Children are asked to identify different types of food using their sense of smell. They then work in small groups to discuss and debate what food they may have. Once the food is known...

Aimed at primary aged students, this STEM project provides a real-life context to explore the health and environmental problems faced by the 3 billion people globally who cook on open fires or traditional cooking stoves. Children are introduced to a family in Nepal and learn about indoor air pollution from their...

This well structured resource from the IET provides a quick and efficient way of making slime, themed around Christmas snow. Children can get their hands busy making their own ‘Snow Sparkle Slime’ whilst learning about polymers, materials and states of matter. An extra activity included in the resource is the snow...

Aimed at primary level, this pack contains twenty activities which explore the links between science and music. Linked to the topic of sound, the activities investigate: how vibrations travel through different materials, making instrument on which the notes may be changed, creating animal noises using voices and...

The Space Education Quality Mark (SEQM) is designed to support schools and colleges using the subject of space to inspire and engage their students in science, technology, engineering and mathematics (STEM) subjects. This set of four case studies demonstrates how different schools have benefitted from achieving the...

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