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This set of four Economic and Social Research Council (ESRC) school briefings look at how body image, confidence and self-esteem are affected by advertising, social stigma and class. The briefings describe ESRC-funded research on each topic and can be used to spark discussions in the classroom about how people are...

This set of four Economic and Social Research Council (ESRC) school briefings look at happiness, what it is, how it can be measured and how it can be enhanced. They look at how happiness affects society and the economy as well as the individual. The briefings discuss research into these areas and can be used to...

The purpose of The Science of Learning is to summarize the existing research from cognitive science related to how students learn, and connect this research to its practical implications for teaching and learning.

This document identifies six key questions about learning that should be relevant to nearly...

Published in September 2010, this summary of an online survey focusses on attempting to understand the factors relating to the retention of science teachers.

The full collection of STEM Learning impact and evaluation research reports can be viewed here...

This Barefoot Computing resource builds on the ‘Maths quiz with selection’ learning activities which should be undertaken first.

It involves improving an existing Scratch maths quiz and adding score-keeping using...

In this resource designed by the IET, students explore statistics and use them to decide on a ranking of football players. Football players are ranked in different ways and there are a variety of awards they can be presented with. For example, each year the Ballon D’Or is awarded to the player judged to be the ‘...

Siemens have created a number of high-quality engaging online interactive games and activities for pupils of all ages covering many aspects of the STEM curriculum.  Topics range from cybersecurity to carbon emissions; programming to dressing a site worker in appropriate personal protective clothing. Many of the...

In celebration of its founder, Fritz Schumacher’s centenary year Practical Action have created Small Is...Challenge. Schumacher’s philosophy was based on the idea that even a small change can have a big impact on people’s lives. The challenge for students is to look at technologies from the last 100 years and...

A selection of smart conservation STEM activities combining design and technology, biology, geography and zoology for creating a technology enabled habitat for a zoo.

This resource looks at what social researchers do and why they do it. Research is recognised as vital for expanding our knowledge, providing vital information for government and other agencies, as well as helping us to understand our own society and those societies which are beyond our own experience. This...

The 'UK by numbers' series focuses on key areas, such as population, energy and health, and provide important and up-to-date statistics about the UK. The documents are taken from the Economic and Social Research Council (ESRC) magazine, Society Now.

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The Space Education Quality Mark (SEQM) is designed to support schools and colleges using the subject of space to inspire and engage their students in science, technology, engineering and mathematics (STEM) subjects. This set of four case studies demonstrates how different schools have benefitted from achieving the...

In space, astronauts can perform spectacular rolls. On the International Space Station (ISS) astronauts seem to be floating.

In this activity, students will perform a series of somersaults on the ground to improve body coordination, flexibility, balance and strengthen their back, abdominal and leg muscles....

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