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This collection provides 4 units of work linked to Design and Technology, which explore the need for exploration robots, how they work, how their systems collect data and an understanding of the specialised materials and mechanisms they use. All activities centre around the ExoMars Mission and the Rosalind Franklin...

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

This resource provides a series of 1 hour lessons designed to help children understand the need for exploration robots and learn about how they function. They are based around the European Space Agency’s (ESA) new robotic rover Rosalind Franklin...

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

This resource provides a series of lessons designed to help children understand the need for exploration robots and learn about how they work. The activities link mostly to D&T with a science context, though some of the activities are more focussed on learning in English.

The activities are:

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This video looks at the different grades of steel used in the frame design of a Brompton bicycle, typically steel tube and steel sheet. Designers consider several criteria when choosing materials for a folding bicycle, including strength, weight...

This resource introduces sustainability and how life on Earth depends upon our environment for resources such as food, water, and raw materials. Pupils learn about the materials life cycle, where raw materials come from, how to reduce waste and how raw materials may be used and recycled. The activities encourage...

This activity asks students to plan and carry out an investigation to test the suitability of materials to absorb or insulate sound and to identify what other variables need to be considered when choosing a material to use in a building. Students also consider whether a...

Students consider how materials need to be tested for their suitability for a specific job before engineers in construction projects can choose them. The tasks will ask the students to think about what properties need to be considered, how these might be scientifically...

In this activity, from the Institution of Engineering and Technology (IET), students design an outfit that could be worn whilst participating in a sport. With a strong emphasis on developing creative thinking when generating ideas, the activity requires students to...

These activities provide students with an understanding of the importance of fitness for purpose when designing new products. Students learn how to effectively dismantle and investigate an engineered product to determine its function/purpose.

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Inspired by the Born to Engineer video from Sam Fraser, an engineer who combines his love for engineering with a passion for football, this resource supports students to increase their understanding of materials engineering, including materials testing, design and material properties (Hooke’s Law, shear,...

Published by LSIS, this is a case study from the City of Bristol College. It looks at a programme to set up a collaboration with local schools, Nottingham University and local businesses to enhance the professional development of staff and offer new learning experiences for students studying mathematics. The aim...

This challenge asks teams of students to plan a major sporting event in their local area. The resource provides an opportunity for students to explore their ideas in a creative environment. Teams can define their own goals and priorities, but may want to focus on three main areas of planning an event:

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