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Showing 2360 results
This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection. The introductory video can be found here.
The artificial intelligence – level 3 resource package consists of activities designed to run for around two...
The Arts and Humanities Research Council (AHRC) supports world-class research that furthers our understanding of human culture and creativity. The AHRC funds research on a very wide range of subjects, from traditional humanities such as history, English, linguistics, French and other modern languages, philosophy...
This report was commissioned by the National Curriculum Council to look at the developments in design and technology education, soon after it was introduced to the National Curriculum. The article outlines some general features of the design and technology curriculum and looks at the importance of managerial as...
This case study explores the intention of a provider to engage young learners in engineering and technology. Key to the project was the involvement of parents, employers and a range of STEM Ambassadors. Information on career pathways in engineering being the focus, an innovative approach in making engineering...
Assessing Design Innovation was a research and development project conducted for the Department for Education and Skills (DfES) and the Qualifications and Curriculum Authority (QCA) in 2004. The purpose was to assess the current condition of design and technology in schools and to identify ways in which teaching...
This paper, produced by the Technology Education Research Unit (TERU) at Goldsmiths College, University of London, reports the findings of an assessment of design and technology teaching in primary and secondary schools. A focus of the report was on assessment of design and technology subjects at all stages and...
This set of tasks presents students with challenges encouraging them to be creative and imaginative in responding to a design brief. Each project can be used as an assessment activity and students are given six to seven hours to complete the task. Each brief clearly explains the scenario, what is required and what...
From the design and technology QCA, QCDA and Ofqual collection, these resources are materials and guidance produced to assess student performance in the various key stages and examinations.
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The Assessment of Performance Unit (APU) was set up in 1975 within the Department of Education and Science (DES) to promote the development of methods of assessing and monitoring the achievement of students at school, and to seek to identify the incidence of underachievement. The APU commissioned research teams to...
The Assessment of Performance Unit (APU) was set up in 1975 within the Department of Education and Science (DES) to promote the development of methods of assessing and monitoring the achievement of students at school, and to seek to identify the incidence of under achievement. The APU commissioned research teams to...
This resource features five inspiring people who developed Bridget, a six-wheeled ExoMars rover.
Bridget is a prototype of the vehicle that will be the largest and most sophisticated vehicle ever to visit Mars.
...This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.
The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...
Since ancient times, humans have gazed at the stars and tried to understand the night sky. This process continues today with observations still made by the naked eye but also with sophisticated telescopes and instruments that look at infra-red, ultraviolet, microwave and other wavelengths. This collection contains...
Against a background of falling applications and teacher recruitment, this research, published in March 2000, aimed to identify the attitudes of potential design and technology teachers towards pursuing this career. The research looked at potential teachers' career aspirations and how their own experiences of...
Ross is an audio engineer at Realtime Worlds, he discusses his role in this video. His role involves creating, recording and editing sound effects for video games. He has always enjoyed music and worked in a music shop after he left school. He went on to working in a recording studio where he picked up technical...