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In this activity from the IET pupils learn about density and materials, whilst creating their own lava-lamps with water, sunflower oil, bicarbonate of soda and food colouring. They also learn how to create oil-and-water prints and mix olive oil and balsamic vinegar together to make a dipping sauce for bread. 

In this activity, aimed at primary-aged pupils, children will design and create an A4 sized collage portrait of King Charles III to celebrate the coronation, using recycled materials. Portraits might also include objects such as his crown, throne or sceptre and/or a background to represent London, the United...

In this activity, primary pupils make use of the theme of the King’s coronation to design a stone garden in the style of a flag or other item to commemorate the event. They will consider the design brief for the criteria, use a template to produce a design on paper, consider the scale for the final display and...

This is one of a series of resources that are designed to allow learners to use the theme of the second world war to develop their knowledge and understanding in design and technology and engineering. This resource was inspired by the themes of the World War 2 and flight. It supports the teaching of design and...

This is one of a set of resources from the IET that uses the theme of the lunar new year to reinforce basic maths skills through the use of Chinese calligraphy. The activity is aimed at key stage 3 pupils with low levels of attainment.

Pupils learn about and make use of Chinese calligraphy. They will learn...

At Bishop Challoner Catholic College in Birmingham, a STEM project entitled “Rockets in Motion” took place during the autumn term of the 2010-2011 academic year. The project ran through a series of after-school sessions led jointly by the science, technology and...

Produced by Becta, these case studies illustrate how information communication technology (ICT) can be used to enhance teaching and learning in science. This case study looks at how children in science designed a timing mechanism that could be used in Physical Education (PE).

Children used their timer to...

This resource challenges students to design a spectacular human-powered invention for creating the spark which lights the bio-fuel generator of a newly built state-of-the-art, eco-friendly house. The students need to produce a design for their invention and enough evidence to convince the judges that the device...

Students often seem uncomfortable when confronted with a science teacher talking about mathematics in a science lesson or a design and technology teacher talking about science in a design and technology lesson.

Karen...

The Crumble “Getting Started” guide includes an overview of the Crumble software and a step-by-step guide to writing your first program. It also covers:

  • Sparkle control
  • Motor control
  • Using inputs (digital and analogue)
  • Using variables and maths in your programs

Two worksheet based activities that can be used to identify the impacts of technology upon people to sustain their communities in the future. The first activity considers the cultural impact upon sustainability with key questions to research and the second task is an analysis activity looking at cultural, economic...

In August 2012, an unmanned rover touched down on the surface of Mars. NASA's Curiosity Rover was sent to take measurements of the atmosphere and martian terrain in an effort to understand more about the history of Mars and whether the planet ever...

Published in 1991 by the Scottish Office Education Department, the Assessment 5-14 guidance provided a basis for effective, coherent and manageable assessment of students' achievements in relation to standards of attainment set out in the 5-14 curriculum guidelines. Covering planning, teaching, recording of...

From the design and technology QCA, QCDA and Ofqual collection, these resources outline the curriculum required for various ages of student, along with subject criteria for examinations.

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Explore cyber control through this activity pack, looking at networks of connected devices. It covers:

  • The benefits of devices connected via the internet and scenarios to consider
  • The dangers of hacking
  • A programming task using the micro:bit using Bluetooth
  • A sorting images...

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