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This resource was developed by a STEM Ambassador, working with St Bonaventure’s School. It looks at how the natural world has inspired design. Student research and developed ideas for their biomimicry-based modes of transport, and modelled them.
Students then presented their ideas and models, explaining how...
A collection of resources to support teaching the principles of biomimicry in design and engineering.
This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.
Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their...
Fixperts is an award-winning, hands-on learning programme that challenges young people to use their imagination and skills to create ingenious solutions to everyday problems. The programme is equally relevant to design and technology, engineering and as a STEM enrichment activity.
This set of resources can...
This activity requires students to design and construct a payload fairing and vibration rig to test a protection system for a satellite (an egg). Students are given limited materials (this can be differentiated accordingly) to produce their model, the success of the model is initially measured by the egg not being...
This resource gets students to look at how a product could be redesigned to require less packaging. Companies are being encouraged to develop ‘environmentally-smart’ retail packaging design. In this activity, students are challenged to redesign a familiar product so that it has less (and more sustainable) packaging...
These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...
A National STEM Learning Centre and Network Engineering Case Studies resource investigating the design process involved in developing a paper cup for manufacture.
You wouldn't believe making a paper cup could be...
V&A Innovate is a challenge for schools that encourages students to use design thinking approaches and human-centered design methodology. Students are invited to choose from three contextual challenges, inspired by the V&A collections and exhibitions that ask critical questions about the issues shaping our...
This collection of resources supports teachers to run the V&A Innovate National Schools Challenge with their students. It contains downloadable resources and inspiring videos that will helps students participate in the creative design process needed to approach the 3 design challenges:
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This resource looks at life-cycle analysis and how it is used to work out the environmental impact of different products.