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Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...

The Biomimicry 3.8 Institute is a not-for-profit organisation which promotes the transfer of ideas, designs, and strategies from biology to sustainable design. The Biomimicry 3.8 Institute’s programmes aim to broaden and deepen teachers’ knowledge of biomimicry and facilitate the integration of biomimicry into the...

This resource was developed by a STEM Ambassador, working with St Bonaventure’s School. It looks at how the natural world has inspired design. Student research and developed ideas for their biomimicry-based modes of transport, and modelled them.
Students then presented their ideas and models, explaining how...

A collection of resources to support teaching the principles of biomimicry in design and engineering.

The Bionic Boy resources take inspiration from the Born to Engineer video from Ben Ryan, who is working to develop low-cost 3D-printed prosthetic limbs for young children and babies. Through discussion and practical activity, this resource supports students to increase their understanding of engineering through...

Published on 1986, this resource is a guide to the design process which aims to help students with project work.

Chapter one describes how the process is used in industry, using the examples of the postbox, Ford Sierra car and the Flexistand. Chapters two and three give examples of school projects carried...

These Clip Art images have been produced by the Technology Enhancement Programme (TEP) and are a representative sample from the TEP clipart CD-ROM. Images are included in the following categories: Buildings, Circuits, Computing, Construction, Controlling, Drawing, Electrical components, Equipment, Generators,...

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

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In this activity, students will use memory metal wire to create a model of a deployable structure.  The James Webb Space Telescope has several structures that must be deployed in space, including parts of the primary mirror.  Students must create and evaluate a design to enable the primary mirror to fold inside the...

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...

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