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The Biomimicry 3.8 Institute is a not-for-profit organisation which promotes the transfer of ideas, designs, and strategies from biology to sustainable design. The Biomimicry 3.8 Institute’s programmes aim to broaden and deepen teachers’ knowledge of biomimicry and facilitate the integration of biomimicry into the...
This resource was developed by a STEM Ambassador, working with St Bonaventure’s School. It looks at how the natural world has inspired design. Student research and developed ideas for their biomimicry-based modes of transport, and modelled them.
Students then presented their ideas and models, explaining how...
A collection of resources to support teaching the principles of biomimicry in design and engineering.
In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.
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In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.
- ...
In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.
- ...
The Brompton Cycle Route projects offer students experience of the design process from initial brief through market and product research, generating design ideas, modelling/trialling, production planning and evaluation. The activities are presented in the context of the Brompton Bicycle Company and offer...
Published on 1986, this resource is a guide to the design process which aims to help students with project work.
Chapter one describes how the process is used in industry, using the examples of the postbox, Ford Sierra car and the Flexistand. Chapters two and three give examples of school projects carried...
These Clip Art images have been produced by the Technology Enhancement Programme (TEP) and are a representative sample from the TEP clipart CD-ROM. Images are included in the following categories: Buildings, Circuits, Computing, Construction, Controlling, Drawing, Electrical components, Equipment, Generators,...
Nuffield Secondary Design and Technology guides for Key Stage Four provide a straightforward way for students to become familiar with the sorts of questions they should ask when designing for a particular focus area. The design guides can act as a stimulus for students who are having difficulty in deciding on a...
The Nuffield Design Hexagon for Key Stage Four covers the design strategies that students need to consider be successful at designing products that meet the needs and wants of people in real life situations. Design Hexagons have been developed for each focus area: electronic products, food technology, graphic...