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In this Teachers TV programme, teacher Irene Harrison makes use of the local area to inspire her Year Five and Six class to think about the design of bridges and then to build their own bridges using food. Children use an interactive online activity to design their own bridges then with the help of parent governor...

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...

From the Nuffield Foundation, the resources in this collection include reports and case studies that look at how the QCA scheme of work units can be developed and integrated with other curriculum areas. The reports describe projects run in primary schools and will give teachers of primary design and technology...

The Biomimicry 3.8 Institute is a not-for-profit organisation which promotes the transfer of ideas, designs, and strategies from biology to sustainable design. The Biomimicry 3.8 Institute’s programmes aim to broaden and deepen teachers’ knowledge of biomimicry and facilitate the integration of biomimicry into the...

This resource was developed by a STEM Ambassador, working with St Bonaventure’s School. It looks at how the natural world has inspired design. Student research and developed ideas for their biomimicry-based modes of transport, and modelled them.
Students then presented their ideas and models, explaining how...

A collection of resources to support teaching the principles of biomimicry in design and engineering.

The Bionic Boy resources take inspiration from the Born to Engineer video from Ben Ryan, who is working to develop low-cost 3D-printed prosthetic limbs for young children and babies. Through discussion and practical activity, this resource supports students to increase their understanding of engineering through...

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

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This resource, aimed at children ages 5 to 7, contains five design and technology projects that focus on bicycles. Children evaluate bicycle designs, then design and make: bicycle parts and accessories for characters from a book, teddy or for a particular purpose. Throughout the activities, children are encouraged...

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

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In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

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The Brompton Cycle Route projects offer students experience of the design process from initial brief through market and product research, generating design ideas, modelling/trialling, production planning and evaluation. The activities are presented in the context of the Brompton Bicycle Company and offer...

Published on 1986, this resource is a guide to the design process which aims to help students with project work.

Chapter one describes how the process is used in industry, using the examples of the postbox, Ford Sierra car and the Flexistand. Chapters two and three give examples of school projects carried...

These Clip Art images have been produced by the Technology Enhancement Programme (TEP) and are a representative sample from the TEP clipart CD-ROM. Images are included in the following categories: Buildings, Circuits, Computing, Construction, Controlling, Drawing, Electrical components, Equipment, Generators,...

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