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Showing 649 results
A series of resources designed to explore the future of flight and the aviation industry. Resources develop pupils knowledge and skills in engineering, technology, mathematics and science.
This set of resources combine sport with engineering showing how STEM influences sport in many areas from making a sensor to test a waterlogged sports pitch to presenting fitness data. Each activity is mapped to the curriculum and comes with lesson plans and presentations.
This set of resources combine sport with engineering and showcase the many ways that STEM influences sport as well as the variety of different career paths. Activities range from using fractions and probabilities to build a football team to designing their own football kit. All are mapped to the national curriculum...
This managing bullying in schools document from the Department of Education looks at how Saint Benedict Academy identifies bullying through anonymous email reports. The resource explores the school's 'Hero' email system to identify bullying and other strategies that raise awareness of bullying, as part of the...
Science, technology and mathematics teachers at Tendring Technology College had already collaborated across departments and wanted to develop these links further by adopting a thematic approach to the curriculum. The Key Stage 3 curriculum was reviewed to identify areas to embed a STEM philosophy into the lessons...
This resource sets out the knowledge, skills and understanding that trainee teachers will need in order to be able to manage their students’ behaviour. Effective teacher training incorporates activities and teaching that leads to these outcomes and prepares trainees to manage behaviour confidently and with...
This paper, published to coincide with Science and Engineering Week 2013, presents evidence from research carried out by the National Foundation for Educational Research (NFER) to explore how to encourage further engagement in, and take-up of, STEM subjects. It discusses why STEM education is important and looks at...
Siemens Infinity STARship (Sustainable Technology Autonomous Robots) provides an immersive gateway to Siemens Education resources aimed at secondary aged pupils. By exploring the STARship and the resources within it, students will earn points for participating in quizzes and engaging with the onboard content which...
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic, from the Institution of Engineering and Technology (IET), is a gateway to engage and introduce students to the principles and technology that form the basis for...
Alan Cucknell's job consists of finding new and innovative ways to make their clients' products stand out from the crowd. This...
This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...
Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.
...There is a high demand for engineers in the UK and engineering is one of the most in demand jobs globally. From apprentices to technicians; graduates to postgraduates, engineers are needed at all levels, in a wide range of sectors.
This leaflet provides guidance for teachers, with key points about...
This worksheet challenges students to gather information from graphs. It provides worked examples, examiners top tips and answers to each question. The resource is useful for teaching maths content in design and technology, or as a maths activity sheet.