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This classroom presentation supports the teaching of planned obsolescence and a product lifecycle. Using the example of a mobile phone, students explore the volume of phone sales over time and discuss how manufacturers can plan a product's lifespan, looking at product growth, maturity of sales and decline over time...

This booklet is part of the ‘Innovations in Practical Work’ series published by the Gatsby Science Enhancement Programme (SEP). ‘Sustainability’ is about using resources in a way that does not deplete them. An increased emphasis on renewable energy is part of the move to greater sustainability, but so is the idea...

This resource supports students to research and discuss the field of robotics and artificial intelligence (AI). The resource provides a series of student tasks that explore the topic of whether robots are a threat to humanity. This resource would work well as a research topic for students undertaking projects in...

Share supports students to define their idea, visualising it, and tell its story.

This stage involves:  

  • Finalising your design idea
  • Visualising ideas, for example hand sketching, technical drawing, 3D modelling, photography  
  • Creating a clear written narrative on what it is,...

These resources support students to gain an overview of the social, moral and cultural responsibilities of being a designer. Designing products that consider their impact on others and the environment.

This resource collection contains a classroom presentation, student worksheets and a student starter /...

When the James Webb Space Telescope is deployed it will have one side which continually faces the Sun and is warmed by the Sun, and one side which does not face the sun. The cold side of JWST houses scientific instruments which work better if they are at a low temperature, so a sunshield is used to keep the...

Explore the world of sustainability through the knowledge and expertise of those seeking to effect change and make a difference. Through a series of videos, webinars, articles, ideas and practical activities young people aged 11 to 18 and their educators can expand their knowledge, question the world around them...

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This resource provides classroom activity and a presentation on sustainable design.

The activities in this collection, from the Ellen MacArthur Foundation, are all designed to introduce the principles of the circular economy to students in secondary school. Before teaching the activities, it is recommended that teachers firstly introduce the concept of the circular economy using the introductory...

This resource from TechSheCan explores how technology is used in manufacturing. It references robotics, fashion and suggests careers links to engineering. It provides teacher notes, a classroom presentation and homework activity.

Tom is the Creative Director for outdoor eco-clothing brand, Finnister. Their customers not only want clothing which looks...

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A National STEM Learning Centre and Network Engineering Case Studies resource investigating the design process involved in developing a paper cup for manufacture.

You wouldn't believe making a paper cup could be...

This resource uses the mobile phone as an example for how technology can develop over time. Using a card sort activity and classroom presentation, it describes the reasons why technology develops (i.e. technology push, market pull) and provides students with an activity where they create a timeline for mobile phone...

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