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Showing 86 results
This resource gets students to look at how a product could be redesigned to require less packaging. Companies are being encouraged to develop ‘environmentally-smart’ retail packaging design. In this activity, students are challenged to redesign a familiar product so that it has less (and more sustainable) packaging...
This collection of resources looks at the Life Cycle Analysis of a mobile phone. Included in this resource are the student worksheets. teacher notes and a presentation.
A collection of resources collated for the Design and Technology GCSE, to support the teaching of the basic principles in carrying out a life cycle assessment for a material or product.
What is the Internet of Things (IoT) and how can it help firefighting in the future?
These activities explore how design can improve the equipment that fire fighters use, improving safety for both the general public and the fire fighters themselves.
The single-lesson one-hour activity requires no...
Make supports students to invent and explore multiple possibilities, testing them openly and often, and learning quickly before making well-informed decisions about the right ideas to develop.
This stage involves:
- Brainstorming multiple ideas
- Filtering and selecting ideas
- ...
Sustainable design is fast becoming a matter of global...
This resource introduces sustainability and how life on Earth depends upon our environment for resources such as food, water, and raw materials. Pupils learn about the materials life cycle, where raw materials come from, how to reduce waste and how raw materials may be used and recycled. The activities encourage...
These resources provide revision materials for testing student understanding of the new and emerging technology section of the GCSE Design and Technology specification. The resources include a revision presentation, mock exams and revision cards.
These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...
This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...
Inspired by the Born to Engineer video from Faye Banks, an engineer who works on the UK electrical network, this resource supports students to increase their understanding of engineering and the design decisions that electrical engineers have to make when creating a new electrical network.
...
This five hour teaching pack supports students to research, design and prototype their own Internet of things product to enhance the working lives of firefighters.
...This resource from Practical Action includes a presentation and worksheets which give Key Stage Three and Four students opportunities to understand more about the impact of existing and new products on people and the environment. The presentation is packed with useful activities to reinforce students' learning. The...
Produced by Practical Action, these materials help students to consider the impacts of a product through its whole life cycle. A presentation describes the concept of lifecycle analysis (LCA) and gives some examples. Students are then challenged to consider the life cycle of familiar products, from raw materials,...