Filters

Clear all
Find a publisher

Showing 84 results

Show
results per page

This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

This activity, from the Institution of Engineering and Technology (IET), explores how the antenna part of body centric antennas (BCAs) work and encourages students to consider ethical issues surrounding the use of advanced technology to control prosthetics.

...

This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This project demonstrates how to use a light sensor cell holder and make a circuit using two PCB LEDs. The resource provides a step by step guide on how to make a bike backpack cover with LEDs inserted along one of the reflective stripes. It uses a cell holder which has a light sensor on it which means the LEDs...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

This resource describes how to make two hearts which light up when placed next to each other. Each heart has a magnet switch and magnet hidden along the side edges and once they are lined up with each other, a circuit is created. A miniature cell holder is used along with a PCB LED that glows through the fabric....

This resource describes how to make a safety armband or beltband.The projects use a basic e-textiles circuit, but a popper has been added into the circuit to create a switch. When the popper is open the circuit is broken and the LED will not light up. When the popper is closed the circuit is functional and the LED...

This resource describes how to add an LED light to a beanie hat.It is an ideal starter project and uses a basic e-textiles circuit. Students will learn how to use conductive thread, a standard LED and a switched cell holder in order to place the light on the outside of the hat without cutting a hole. Step by step...

The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.

In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...

In this resource from the European Space Agency, students design and program a LEGO- built rover. Basic instructions are first programmed with the LEGO brick. Then, to remotely control the LEGO-built rover, students program it with the LEGO Mindstorms EV3 software. The objective is to conduct a space experiment...

Produced by the Technology Enhancement Programme (TEP), these images are useful for adding into documents, presentations or for use with an interactive whiteboard. Mainly simple line drawings, they can be cut and pasted into documents and image processing applications. The images in this resource are related to the...

This sample of a teacher guide introduces basic robotics using Lego NXT hardware and software The general nature as well as the origins of robotics are covered. NXT robots are then introduced, as well as some basic mathematical and other considerations for using robots in the classroom. The importance and impact of...

These Clip Art images have been produced by the Technology Enhancement Programme (TEP) and are a representative sample from the TEP clipart CD-ROM. Images are included in the following categories: Buildings, Circuits, Computing, Construction, Controlling, Drawing, Electrical components, Equipment, Generators,...

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

Pages