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This report, published by the Nuffield-Chelsea Curriculum Trust, was written in the wake of significant reorganisation of the school system with the development of comprehensive schools and the comprehensive curriculum.

The first chapter looks at the changes made to Craft, Design and Technology in schools...

Cycling is becoming an increasingly important transport solution for many people. This resource sets small groups of students the challenge of working together to design a gadget that can be attached to and powered by a bicycle.

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Siemens Infinity STARship (Sustainable Technology Autonomous Robots) provides an immersive gateway to Siemens Education resources aimed at secondary aged pupils.  By exploring the STARship and the resources within it, students will earn points for participating in quizzes and engaging with the onboard content which...

Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic, from the Institution of Engineering and Technology (IET), is a gateway to engage and introduce students to the principles and technology that form the basis for...

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This lesson from Siemens uses an app to inform students about new technologies and the impact of automation, digitalisation, and electrification on individuals, society and the environment.  It is intended to address the 'evaluate' strand of the...

In this lesson, pupils explore the functional properties of food. They learn about the Maillard reaction, dextrinisation, caramelisation, gelatinisation and other characteristics of carbohydrates as well as the properties of protein and fats and how these contribute to the appearance, taste and texture of food.

Alan Cucknell's job consists of finding new and innovative ways to make their clients' products stand out from the crowd. This...

This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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This Ofsted publication is one in a series that gives guidance on inspection of subjects, in this case Design and Technology. Inspectors’ need to evaluate:

• How high are the standards in design and technology, and are they high enough?
• How well are students progressing?
• How well is design...

Did you know that some of our everyday materials used on the high street were originally designed for use in space? Many of these space-inspired materials are also part of the Design and Technology (D&T) curriculum, including shape memory alloys, Kevlar, titanium, GORE-TEX and graphene to name just a few.

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This collection of resources has been developed to support the teaching of modern materials. Each resource is inspired by space, providing information, experiments and discussion points for each of the modern materials and technologies.

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