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Showing 189 results
In this session your child will be introduced to the film clip the next three sessions will be based around.
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This final activity allows your child/ren to create their own fakebot mat. This activity brings together the vocabulary and skills from the last three lessons whilst having lots of fun, commanding the fakebot to complete various challenges.
Please see the session plan for further guidance.
These activitites let children:...
In this session you can share the story book version. You can then spend time talking to your child about adults who help them and make...
The final activity allows your child/ren to:...
In this session you will think about how the characters of the story felt after having their picture shared. Discuss with your child the...
Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.
The resource includes wall displays, worksheets, model answers and assessment sheets.
This lesson, in the Blockly Rapid Router series, challenges children to create their own maps which are then offered to classmates to solve. Creating the maps requires logical...
A basic lesson that introduces the idea of algorithms and simple sequences of commands. The online Rapid Router environment is introduced, after the children use some 'unplugged' activities to develop their thinking.
This lesson utilises challenges created by children during lesson 9 of the Blockly 'Rapid Router' course. While attempting to follow a programming challenge written by someone else, debugging skills and logical thinking are encouraged. Children are also required to use loops and other constructs independently....
In the third lesson of the course, children use direct 'remote control' of the Rapid router van to gain experience before starting to program their own sequences of commands. They also start to debug simple sequences.
The resource contains assessment records, wall displays, and activity solutions.
In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...
One of the units from the Nuffield Primary Solutions in Design and Technology in which students produce a multimedia presentation using software they are familiar with from previous ICT lesson time. The presentation content must first be researched and the presentation itself needs to be attractive and easy to use...