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Showing 189 results
This report is the outcome of a project initiated by the Royal Society in August 2010. The project was prompted by a high degree of concern about aspects of the provision of education in Computing in UK schools. The project was guided by an Advisory Group that brought together individuals and representatives with a...
In this activity SEND pupils develop their understanding of the computing curriculum by identifying that objects have similarities, finding patterns in groups of objects and sorting them accordingly and explaining the similarities between groups of objects. Pupils are given the opportunity to sort objects according...
Using spellings of familiar words this Barefoot Computing unplugged computing activity for younger primary children introduces algorithms as rules that are followed, and which may require decisions and exceptions. From the Barefoot Computing project, this short lesson asks children to deduce spelling rules uses...
This document from the Department of Education looks at how teachers at schools in the White Horse Federation lead by example to encourage good behaviour and academic achievement. The resource explores strategies including teacher induction on behaviour, language skills and celebrating diversity, as part of the...
Starters for STEM consists of lots of easy to run activities suitable for children from 4-11. Designed for parents to use at home they help children develop their science, technology, engineering and maths skills. These activities are easy-to-resource and provide children with the stimulus to talk about the world...
This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.
In this activity, SEND pupils will develop their understanding of the computing curriculum by identifying and sequencing key parts of a story or song and knowing that the order of events is important. Links are also made to the English and Music curriculum.
This series of three lesson activities uses Scratch to create animations that tell a story, and can link to studies in English.
A starter Scratch file partially tells the story of the Great Fire of London. Additional resources are provided allowing children to improve the animation.
Using some short...
A useful handbook for setting up a student-led STEM club, with exemplars from three schools.
It is increasingly recognised that giving students opportunities to act as ambassadors and mentors for STEM subjects outside of school can be of great benefit to the individual, their institution, and to the broader...
In this video from Osiris Educational Bill Rodgers discusses his...
Students who refuse to follow instructions are among the most...
The aim of this survey was to analyse the elements of successful nurture group provision and the difference that nurture groups make to the outcomes for students. Nurture groups are small, structured teaching groups for students showing signs of behavioural, social or emotional difficulties, particularly those who...
This infographic gives a clear overview and summary of the progression of the Teach Computing Curriculum through each key stage and year group from the beginning of key stage 1 through to the end of key stage 4 with suggestions for post-16 options.
The Teach Computing Curriculum resources contain everything...
The number of children aged seven and under who are excluded from primary schools is very small and comprises a tiny proportion of children of this age from a very small proportion of schools. Nevertheless, some children of this age group are receiving fixed-period exclusions, occasionally leading to permanent...