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Showing 1308 results
A Biotechnology and Biological Science Research Council (BBSRC) resource designed to allow pupils, aged 5 to 12 years, to explore the world of seeds and plant growth. All the activities can be used to encourage children to care for and appreciate living things and to think about the world around them. The...
Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.
The resource includes wall displays, worksheets, model answers and assessment sheets.
This lesson, in the Blockly Rapid Router series, challenges children to create their own maps which are then offered to classmates to solve. Creating the maps requires logical...
This lesson utilises challenges created by children during lesson 9 of the Blockly 'Rapid Router' course. While attempting to follow a programming challenge written by someone else, debugging skills and logical thinking are encouraged. Children are also required to use loops and other constructs independently....
In the third lesson of the course, children use direct 'remote control' of the Rapid router van to gain experience before starting to program their own sequences of commands. They also start to debug simple sequences.
The resource contains assessment records, wall displays, and activity solutions.
This game, aimed at primary level involves recognising and matching 2D shapes. The game consists of a track with a 'shopping list' of shapes for each player. Players start in the bottom left-hand corner and move a single counter around the board. The idea is that children take it in turns to roll a dice and move...
This game based on the game of 'Taboo' helps children to learn shape vocabulary. Suitable for primary level, children work in twos, with a reader describing a word without using any of the 'Taboo words on their card. The guesser then has to identify the correct vocabulary word on the card from their partner’s...
These Nuffield Mathematics Project guides focus on shape and size. Shape and size 2 is the first guide from the Nuffield Project to be concerned with shape and size although there was some preliminary material in Beginnings. The guide has three sections: a general introduction, ideas and topics...
Published by BEAM, this collection provides a selection of resources for teachers of primary and lower secondary mathematics. Included are a number of challenging problems and puzzles, open-ended investigations, cross-curricular activities, and resources to practise and consolidate students' mathematical...
The activities in this booklet are intended to help students visualise and describe shapes and their properties. The purpose of the activities is to encourage students to picture things in their mind and use mathematical vocabulary to describe them, this was a key feature of the National Numeracy Strategy.
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In this activity SEND pupils will develop their skills of abstraction and learn to select only the important information. Pupils will identify the ingredients they need to make a cake and create a shopping list. This activity can also be adapted using the PowerPoint to develop an understanding of algorithms and can...