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Showing 1308 results
BEAM (Be a Mathematician) is a specialist mathematics education publisher, dedicated to promoting the teaching and learning of mathematics as interesting, challenging and enjoyable. BEAM was a branch of Nelson Thornes publishers. The teaching materials cover teaching and learning needs for students aged 3 to 14....
Ten free activities for the start of term to use in class to develop children's computing knowledge and skills. Activities include creating an algorithm to get ready for school and how to stay safe online.
Introduction to SAMHE
This short video introduces the SAMHE project and teachers share how they are using SAMHE and the benefits for their students, themselves and their schools.
A sample of mathematics resource materials from Badger Publishing, which publishes student and teacher books across the curriculum, from Foundation Stage to Year Nine.
This selection of resources include:
*Badger Maths: problem solving (Years One - Six)
*Delbert Maths Worksheets
*Badger...
This sample of Badger Maths Problem Solving, includes skills and strategies for practical problem solving in Years One to Six. The series supports the NNS objectives, teaching both skills and strategies for problem solving. It also provides plenty of vital practice. Each resource contains an example of a four-step...
This sample of primary maths materials from Badger includes weekly worksheets, problem solving activities and practice questions based on the Key Stage One and Key Stage Two tests.
The problem solving books are designed to help teachers meet the increased emphasis on using and applying maths skills and...
Badger Publishing has a fast-growing list of publications. These samples cover the science curriculum at Key Stages One and Two, as well as assessing students' progress at Key Stage Three.
This resource looks at the irreversible change associated with making bread. It includes teacher guidance for activities, a recipe for chapattis, photographs and a worksheet. It also contains suggestions for teaching the topic to younger learners.
Although designed as a science resource it could also be used...
In this activity learners will make use of the theme of Halloween to learn how a simple lever works and how it can be balanced. They will work through a series of examples to see whether different animals sat at each end of the broomstick will balance it or not. They will then find as many ways of balancing the...
This lesson or enrichment activity investigates recursive algorithms using Fibonacci series.
It begins with an engaging maths magic trick ‘how to fake a super brain’ that uses a special property of Fibonacci numbers, and proceeds to look at the Golden Ratio in nature and its ‘beautiful’ properties.
...
Becta was the government agency leading the national drive to ensure the effective and innovative use of technology in education. It was established in 1997 and closed in March 2011. Becta provided leadership to embed the effective use of technology and provided rigorous research to evaluate the impact of...
This activity gives SEND pupils the opportunity to create a program to control a single Bee-Bot around a complex course. Pupils learn to break down a problem into smaller parts, create an algorithm and a program to move a robot to a specific point and to detect and correct errors in the program by creating obstacle...
This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
Beginnings, from the Nuffield Mathematics Project, is concerned principally with students in their first few years at school and how their experiences of life gradually extend their mathematical thinking.
This guide is a 'beginning' in another way; it is concerned with some of the basic ideas at the...
This is the parallel Guide, from the Nuffield Mathematics Project, to Beginnings (Circle series). It deals with the early awareness of both the meaning of number and the relationships which can emerge from everyday experiences of environmental play: measuring, length, capacity, area, time and size.