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This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.

A brief introduction to some basic commands is followed by An Outline to LOGO ...

This textbook is written to explain computing from first principles, and appeals to a broad audience beyond many computing texts. With clear and concise explanation, useful diagrams and a structure that builds on previous understanding, it is aimed at post-16 students but sections would be equally useful at all...

 

Roving with Rosalind is an education and outreach project funded by the UK Space Agency which presents Mars mission based classroom activities for primary and secondary schools as well as activity groups. The slides given here provide a very brief overview of the activities that have been produced and a...

This activity from the Computer Science for Fun (CS4FN) team at QMUL is an introduction to algorithms suitable for those in upper primary school. A ‘self-working’ magic trick is shown – this is a trick that works every time, as long as the process is followed exactly. No understanding of the trick is needed by the...

Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures. 

After examining, briefly, the history of the computer and the Turing Test as a measure of their...

Malcolm is a junior software engineer at Realtime Worlds, he discusses his role in this video. The role is an entry level code programming role. At school he studied Advanced Level Maths, which greatly helped him during his studies of  Computer games technology at Dundee University. He took part in a digital...

The KS4 Data Representation project is consists of 5 different sessions allowing you develop your knowledge of how data is used in...

A presentation highlighting seven strategies for behaviour management.

This report aimed to identify practical examples of good practice that promote good behaviour and that can be adopted by all schools. The authors identified aspects of practice that create the right conditions for good behaviour to be learnt. The authors further comment that whilst school staff work hard to support...

One of the series of Royal Institution Christmas lectures focusing on Bayes’ theorem. The topic of the resource is an investigation into stolen chocolate biscuits so would make an interesting end of term diversion.

This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:

*The importance of computational thinking

*...

This edition of the Computing at School (CAS) newsletter is focused on physical computing, and features:

*The BBC Micro-Bit and Make It Digital projects

*CPD tips with Barefoot and Quickstart

*Primary school activities with Scratch and Makey Makey

*Scratch projects with Microsoft Kinect...

This resource from CAS London is a reference guide to compilers, interpreters and assemblers. It could be used as a revision summary for students or as a reference for questions.

These paired activities, from Paul Curzon of the CS4FN team, offer an interesting slant on search algorithms and their relative efficiency.

Students are asked to consider sufferers of ‘locked-in syndrome’, a condition that leaves a healthy mind inside body that is, often, completely paralysed. If the...

MagPi is the official Raspberry Pi magazine. Articles range from beginner guides through to advanced programming and physical computing projects. Many of the articles are of use to teachers using Raspberry Pi computers - these have been selected and are contained within this collection.

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